So, I'm running a campaign where the 10 Key NPCs are run by players - so called Shadow Players. They move troops and agents around on the map and try to accomplish the objectives as listed in Raven's Purge.
Sooner or later, there will be field battles between the different armies. The Player's Handbook has a rudimentary framework in the Strongholds section. I feel like it should be expanded a bit to account for various capabilities of various factions.
The below is attack rating for attacking a stronghold. Each number gives 1d6.
For every 20 attackers (round up) +1 (to a maximum of +5)
The attackers are led by a commander +1
The attackers have ladders or grappling hooks +1
The attackers have a battering ram +1
The attackers have a monster in their force +1 per monster
Some of the attackers can fly +1
I feel I want some of the following to also matter:
Elite vs. town militia.
Mounted vs. infantry
The various Kin Talents. So, elves could recover lost troops faster than anyone else. I have honestly no idea of what to do with humans (how would Adaptive be reflected here?). But the Orc Talent Unbreakable definitely should be reflected - they can be beaten down and then get up, making them fearsome opponents. The Dwarf talent of True Grit should account for something, too, they are a stubborn people, lol!
Possibly quality of equipment (heavily armoured vs. leather jerkins)
Terrain might matter, depending what troops are fighting (don't use cavalry in the mountains! Bonuses for the defender in a forest....Marshlands is a terrible place to fight in)
Anyone have suggestions for this?