I’m offering an option to “quick travel” in my sandbox game. Boil it down to a single roll between two known locations on a known path. It’s more expensive generally in terms of resources than it might be by default but there’s a little less risk (and a lot less table time.
Do you have any rules around this or do you hand wave it at the table?
So with a success I assume 1 food and water per four hexes. And three hexes per day. Extra successes can be used to decrease resource use by 1 or increase travel rate to 4 hexes per day. On a failure, I’ll make the trip take longer or take extra resources.
Haven’t tested it in play yet so may end up tweaking but that’s the plan.
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, an instructional AP dedicated to Year Zero games. Currently playing in a Raven’s Purge campaign and GM’ing a campaign of Vaesen.