@hperantunes: Doesn't the game lose part of its flavor this way? Why not just switch to: you reach your destination after X days if all rolls are considered successful (or just pepper the travel with some encounters)?
That’s an interesting take. Would definitely work well if you want to de-emphasize the survival gameplay or abridge a significant travel leg. I like it.I allow pushing but only have one roll per day (unless they fail it, then they can try again but have lost that quarter day) and also only do camp rolls if there is something external that makes camping difficult such as bad weather for example.
I did the opposite of adjusting the rules around journeys and made the journey rules follow the mantra of "don't roll too often".