Just throwing this in here as an option.
It gives it a little more utility outside of combat (you could order someone to forage or set up camp or whatever), you benefit your entire team (where as warrior perks traditionally only benefit the warrior), and it's a simple straight forward mechanic.
My only argument against this, as such, is that the Fighter's talents, along with the others have a specific focus, i.e. combat.. The Rogue has a focus on killing/sneaking etc.. If you make the utility too broad, it might as well be a Generic talent, rather than a Profession one.
I'd certainly not argue with a talent that gives those bonuses, but not as a Fighter's core talent.