Mon 09 Dec 2019, 10:08
I don’t think it’s fair to build NPCs specifically to counteract a talent that a player has spent XP to earn, I tend to build NPCs with appropriate skills and talents and purposefully ‘forget’ PC talents so that I can concentrate on just building the encounter and NPCs and then see what the party does.
If I start saying, “If you buy X talent, that means I will do Y”, it would feel a bit like GM one-upmanship and move things back into a more adversarial type game. I’m not trying to ‘beat’ the players but add appropriately interesting challenges for them to either overcome or avoid and unlike D&D there isn’t a specific challenge matrix fo scaling encounters, so encounters should be based on the current situation and what stats the NPC would logically have, regardless of PC talents.
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