Thanks for response, Fenhorn!
The NPC are trying to take out other PCs first, the more intelligent the better picks they do (like for example, take down minstrel first, archers later and the tank in the end) but usually this Orc takes down one or two enemies per turn and runs through battlefield, so it's pretty hard. However on last sessions players were attacked by flying demon on suspensed wooden bridge so Orc coulnd't do much and most of the actions were taken by minstrel and two other players which are great with bows.
About Berserker trait, you are completely right. I totally forgot that he can stand up only on next turn (in comparison to UNBREAKABLE trait which allows to to stand up immedietaly). And also I forgot about possibility of loosing weapon. I need to reread these rules one more time I guess and refresh my memory.
Ok, that's great! This opens a few more possibilites for my NPCs and monsters to make some damage to this Orc.
Actually RAW Berserker works same as Unbreakable.
Unbreakable: "you can spend Willpower Points to
immediately get back on your feet".
Berserker: "You
immediately recover as many
points in the attribute that has been decreased to zero as your rank in BERSERKER". There is no mention about anything taking place "next turn".
So RAW they both allow you to get up immediately as recovering points means you get up. I think Berserker was desigend as sort of "alternative" for non-orc players but since Orc can also take it...
Sure, you can houserule it to work that way but at this point it may be taken by your players as "Ok, I am gonna now nerf your talents". Imo such houserules should be introduced at the beginning of playing since maybe now your players wouldn't want to take those talent?
But, getting back to your problem with that Orc player.
Also I would be careful at trying to find a ways to kill/hurt that Orc player (or rest of the party) on purpose . First of all if I am correct - I think that he is the the only melee/tank player? It seems he build his character well so he can protect rest of his party and be a meat shield for them. Which imo proves he tries to cover his party weakness when it comes to melee combat. I see nothing wrong with that. Seems like party has great synergy. Which is also good as teamwork is always better then bunch of solo rambos (my party sadly...). Another thing - are other players salty about this player being so strong or do they enjoy their party right now? Does Orc player roleplaying well or he/she is just "me swing, me kill" and is not participating in roleplaying at all?
Because if this player is just good at what he built for (he built master Fighter, he is master at fighting) - it seems ok to me. Rest of the party is very vulnerable without him so I think it's good that they got themselves a tank. It makes party want to stick together and have clear roles. I bet that Orc player is not really good at social or survival things so he sacrificed a lot to be good at combat, so him killing everything and being hard to kill is kind of.... to be expected?
You also said you had encounter on bridge and Orc player couldn't do anything because he is melee monster. So he/she is also not really good at ranged combat. So you have a player who put well build Fighter that is monster in melee, hard to kill in melee but he is not really good at anything else - seems fine to me.
Also, as I fellow GM I can give you one advice - don't try to "win" vs that player, planning how to kill him or make him obsolete etc. unless it serves a story. Such GM vs Player fighting usually ends up in bitterness at table and if your players are having fun right now - It would be shame to suddenly break it. Just play the game and let players enjoy themselves. Not every story in Forbidden Lands needs to end up with players dying
. Remember also that not all players like to play super deadly settings. I don't know your players but if they have fun the way they are playing right now and they didn't show any sign of "we want game to be deadlier and harder" - they might not really care about that.
Fun at table is the most important thing. Rest is just recommendations.