That's an interesting idea, Arnold, but for my hack I don't want such a strong focus on combat for the non-combat classes. These are some great ideas, though, and gives me something to think about.
If you're interested, here all 8 of my "Careers" (Professions) from Nordsaga, and my current thinking with their Talents. You'll notice that only the Fighter has three combat talents, and I don't want to change this. New talents are all in green - it's quite a lot!
- Artisan
- Path of Demolition (will probably change this)
- Path of Durability (repairs & boosting Gear Bonus)
- Path of Necessity (jury-rigging items)
- Burglar (reskinned Rogue to be more like a cat burglar & less like an assassin)
- Path of Acrobatics (movement & flexibility)
- Path of Finesse (lockpicking & sleight of hand)
- Path of Shadows (moving quietly & unseen)
- Fighter
- Path of the Blade (as in FBL)
- Path of the Fist (inspired by this forum post)
- Path of the Shield (as in FBL)
- Hunter
- Path of the Arrow (as in FBL)
- Path of the Beast (as in FBL)
- Path of the Forest (as in FBL)
- Pedlar (fixed the spelling )
- Path of Gold (as in FBL)
- Path of Lies (as in FBL)
- Path of Many Things (as in FBL)
- Scion
- Path of the Knight (as in FBL)
- Path of the Leader (inspired by this forum post)
- Path of the Savant (education & lore)
- Skald
- Path of the Saga (reskinned Path of the Hymn)
- Path of the Song (as in FBL)
- Path of the Warcry (as in FBL)
- Vitki (Norse sorcerer)*
- Path of Freyja
- Path of Heimdallr
- Path of Týr
*Each of the Vitki's Paths contain 8 runes from the Elder Futhark, and all 8 can be cast once the Talent is chosen. Ranks in each Path determines how many WP can be used in each rune, as mastery of a Path equates to the ability to cast more powerful runes.
I make YZE games (https://drivethrurpg.com/browse.php?author=Matt%20Kay) and produce predominately Free League content on my YouTube channel (https://youtube.com/@3skulls)