So, I've made a few more maps. The first two are area maps, which my players found early in the campaign, before they saw the big, official, map that came with the game. One is a local area map of the Anger bay and the other one is a big map of Raven land, just not as detailed or accurate as the official one.
Then there's the elven outpost of Lake Stillness. An area of great importans to the elves. It's said that one of the last known Trees-of-guidance is found on a small island in the middle of the lake and elves have come here for thousands of years to meditate in the peaceful shadows under its canopy. Many of the elder amongst the elves have spent time here in search for guidance and a meaning to their long life. It's rumored that the first step of finding your way to the place beyond the stillmist is finding the way inside yourself and what place would be better suited to search for an answer than this, under the Tree-of-guidance? Unfortunately something foul has entered the woods and many of the younger elves have reported sightings of unnatural creatures close by.
Finally there's the Fountain of Flow. A natural fountain, allegedly fed directly from the godess Flow, of such size the river Meliwater (or whatever river suits your campaign) starts here. The fountain is considered sacred by most kin and many different religious factions have temple, shrines and sacred relics here. Legend has it that the first druids was led here by the Shardmaiden and they raised the first temple. Since then, many different kin and factions has arrived and the area has been built and expanded upon. Nowadays the area is a bustling little settlement with commodities like an inn and peddlers frequent the marketplace. But wherever there's a lot of people, a lot of gold and a lot power, schemes and intrigues are bound to follow. All of the different religious factions seems to get along just fine but most of them would rather see the fountain in their own hands and conspire to get the other ones out. Also, the orcs in the nearby mountains aspire to show the Raven lands they are as sophisticated, pious and capable of religious benevolence as other kin. They just realized it's much easier to take this settlement by force than finding another holy place and start building temples of their own...