So, I had a problem running the game because I felt there where too big a difference between the maps in the actual adventure sites and those I made my self. Especially for towns and villages. I didn't want my players to think "Oh, this is a home brew map" or "This is an official map. There's bound to be some loot or leads in this place..." I had to find maps and I also managed to draw a couple of my own that looks somewhat ok, in my opinion. The maps shared here are without numbers or text, for you to use with information
necessary in your campaign. I hope they can help when your players end up deciding to go in the opposite direction you had planned or you venture a lot further one game night and you find yourself without a map for the next town on the campaign map. I don't intend on submitting my setting or description for these towns because they're in no way organized or even fully written enough to share. Though a brief introduction to what storys they hold in my campaign might be in place.
The first map, the city of Svartstena (Black Stone) is the home town of one of my players. The town is quite large and situated where the river Wash and Elya merges. A few official buildings, a temple that looks suspicious, a few shops and the surrounding farms. The city got its name from the black marble found in a quarry nearby. I wonder why they stopped quarrying for stone there... The underlying plot and why the smithy has a hold on the ruling council, as well as why my players sister was taken by the town guard and handed over to the temple... I won't tell you...
The second map, the big city of Storsala (Great Ward) is the home town of another one of my players. This town is really large and was founded by some of the Meromannian dwarves as a refuge after leaving Wailers Hold and is only to be used till they manage to retake their home of old. Since the dwarves couldn't bring themself to build a new city in the mountains, it is built on a hill, near the foot of the mountain where their kin, the Kanide resides. Over the years the city was added to and upgraded with fortifications to keep enemies from entering the mountains beyond. After a while humans and
halflings came along but they didn't get permission to build homes inside the walls of the fortress so the city expanded even further. Now most of the trade takes place outside the walls, along the docks. Almost everything can be bought or sold in this town. For the right price.
A rumor has it that something sinister is growing inside the walls of the dwarves and the dwarven ruler is said to have fallen ill with a rot that devour his body and consumes his mind. Also, orcs have been seen in increasing numbers in the forests the last few months. Speaking of orcs, wasn't there a band of orcs visiting the dwarfs some time ago, asking for employment as city guards? Perhaps they're scouts, wanting to get to know the layout of the defenses? No, why would they be interested in that? Everyone knows this city is impregnable! At least, as long as you're on the inside of the walls, but I'm sure they would let us in if the need arises. Don't you?
And then there's the peaceful village of Glitterhem (Glittering Home). The village is said to have gotten it's name because it's located on the shore, just down stream from the mighty rapids of the river (
which fits in your
campaign). The water is always moving and glitters in the setting sun. Or is there another meaning to the name? Wasn't the founding families former highway men? I wonder what treasures
they might have buried here...
Well, that's all for now. Feel free to use these maps in your games!