Re: Orcs as Kin, not fodder
Posted: Mon 01 Oct 2018, 14:15
Sounds perfect! And scary! I'm glad to say we haven't run in to those yet, as far as I know =DYou could use the orch Isir clan with green venomous saliva as a marker. They're often just out to kill everybody else.I have to say, that when I GM I kind of like it when players try to negotiate and make deals rather than fighting, and if anything I always tend to make orcs in other games more nuanced in order to facilitate this.
But when I want to have orcs that are pure enemies that you need to fight, I like to add some sort of marker for this, like Sauromans white hand. Or from another game that the "pure evil" orc wore sacks over their heads as masks. The sacks was a sign that no quarter would be given, nor asked.
In Ravland, witht he abscence of a proper central power as far as I know, I would probably attribute this to some for of drug. Kind of like the legends of vikings eating toxic shrooms to psych up before a battle. But with some noticable physical effect such as the eyes glowing in a specific color (depending on weather or not you consider orcs to have glowing red eyes as default or not). The effect of the drug itself would make them these crazy, bloodthirsty beasts that can't be reasoned with.