Wed 16 May 2018, 20:35
I am really enjoying my read of Forbidden Lands. I do agree that the new magical mishap rules go too far. The chances of a catastrophic mishap will mean that anything but the most powerful or vital spells will never be cast, as it just isn’t worth the risk. In that case, why even have minor spells in the game at all?
I’m not sure what the solution is, but the odds of an awful mishap result (51+ on the table) need to be made much more rare somehow, or else there should be some sort of option for safe casting of lower powered spells.
On another note, I see some people have argued that the mage profession should go back to being called Spellbinder rather than Sorcerer. Please don’t! The word Sorcerer suggests hidden lore and dark dealings, which fits the profession perfectly. It is the more sinister magician, compared to the more natural Druid. “Spellbinder” is a goofy word that suggests fakery or being captivating/entertaining (e.g. “holding the audience spellbound”). It just sounds hokey.