Crashw1re
Topic Author
Posts: 26
Joined: Sat 07 Oct 2017, 12:05

Hiking Stealthily

Sat 10 Mar 2018, 03:53

I feel there should maybe be systems for moving stealthily on the hex map. It would give you a chance to not get ambushed ect, maybe get the drop on a random encounter instead of the other way around. Although i'm not sure how easy it is to actually hike stealthily... Thoughts?
 
User avatar
utterkungen
Posts: 16
Joined: Tue 17 Oct 2017, 17:13

Re: Hiking Stealthily

Sat 10 Mar 2018, 15:49

This sort of mechanic is already covered with KEEP WATCH/LOOKOUT designation. Details on this are on page 134-135 of the Alpha PDF. Succeeding on a KEEP WATCH allows the group to see any threats from a safe distance and have a chance to avoid them. How that is resolved would be left up to the players and GM. As a GM you could say that the PCs must succeed on a group STEALTH roll against the threats SCOUTING to continue to move through the current hex. Alternatively, the PCs could opt to back track and move through surrounding hexes but that will cost them time. I'm sure you can come up with other ways to resolve this as well.

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