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9littlebees
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Re: MONSTER: Manticore

Wed 21 Feb 2018, 12:23

Are you going to include different types of humanoids too besides orc & goblin? Races like hobgoblin, gnolls, ratmen etc?
Hope there will be not too many races. FbL has another feeling for me than classical fantasy worlds with the obligatory races.
+1 to not seeing more sentient humanoid races.
 
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AndersP
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Re: MONSTER: Manticore

Wed 21 Feb 2018, 12:55

Are you going to include different types of humanoids too besides orc & goblin? Races like hobgoblin, gnolls, ratmen etc?
Hope there will be not too many races. FbL has another feeling for me than classical fantasy worlds with the obligatory races.
I agree, better to have different factions of a few intelligent kins then 20-30 different humanoids. A few humanoids that don't just become someone you kill but an interesting opponent and possible ally is more fun.
 
silverfoxdmt73
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Re: MONSTER: Manticore

Wed 21 Feb 2018, 14:06

 A few humanoids that don't just become someone you kill but an interesting opponent and possible ally is more fun.
True. Maybe a half-dozen additional races, but with a deeper culture to draw on and different factions within those races.
 
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9littlebees
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Re: MONSTER: Manticore

Wed 21 Feb 2018, 14:33

True. Maybe a half-dozen additional races, but with a deeper culture to draw on and different factions within those races.
Why do we need more races than presented in the book?  I personally don't want the official setting to turn into some D&D clone.  IMO, it has just the right amount of sentient races to feel like fantasy, yet still retain its own identity in the glut of published fantasy settings.
 
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Tomas
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Re: MONSTER: Manticore

Wed 21 Feb 2018, 14:51

These are the humanoid kin that will be included in the game:

Human (playable)
Elf (playable)
Half-Elf (playable)
Dwarf (playable)
Halfling (playable)
Wolfkin (playable)
Orc (playable)
Goblin
Lizardfolk
Ogre
Fria Ligan
 
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lupex
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Re: MONSTER: Manticore

Wed 21 Feb 2018, 18:39

These are the humanoid kin that will be included in the game:

Human (playable)
Elf (playable)
Half-Elf (playable)
Dwarf (playable)
Halfling (playable)
Wolfkin (playable)
Orc (playable)
Goblin
Lizardfolk
Ogre
On this basis I think it would be really good to have all of these kin as playable.
 
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Eldhierta
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Re: MONSTER: Manticore

Wed 21 Feb 2018, 20:28

Well, actually there is. :) This is the current list. The monster attacks for all of these are not written yet, so feel free to suggest some ideas. :)

Flying lizard (english name not set)
Wyvern?
How about Drake? Or are they just a smaller species of dragon?
 
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Brior
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Re: MONSTER: Manticore

Wed 21 Feb 2018, 20:40

These are the humanoid kin that will be included in the game:

Human (playable)
Elf (playable)
Half-Elf (playable)
Dwarf (playable)
Halfling (playable)
Wolfkin (playable)
Orc (playable)
Goblin
Lizardfolk
Ogre
On this basis I think it would be really good to have all of these kin as playable.
Well goblins as you now know are the same kin as halflings, so they shouldn't be hard to play. Ogres I like a lot since they both are and are not a kind of their own. (you'll see what I mean when the setting chapters are published ;-) ) They for sure could be fun to play, while we've made the lizardfolk pretty dumb, single minded (carrion!) and they don't really like others, but I guess you could play them as well if you really want to.
 
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Jurij 1138
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Re: MONSTER: Manticore

Thu 22 Feb 2018, 09:41

Well, actually there is. :) This is the current list. The monster attacks for all of these are not written yet, so feel free to suggest some ideas. :)

Flying lizard (english name not set)
Wyvern?
How about Drake? Or are they just a smaller species of dragon?
Most of what I've read about drakes is meant as a synonym for dragon. Possibly a wingless dragon.
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silverfoxdmt73
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Re: MONSTER: Manticore

Thu 22 Feb 2018, 10:18

True. Maybe a half-dozen additional races, but with a deeper culture to draw on and different factions within those races.
Why do we need more races than presented in the book?  I personally don't want the official setting to turn into some D&D clone.  IMO, it has just the right amount of sentient races to feel like fantasy, yet still retain its own identity in the glut of published fantasy settings.
I understand your reservations about adding more races to the setting. I just feel that it could do with a few more sentient races to add some variation. I certainly don't want to see 5 or 6 additional books of races like D&D/Pathfinder, but a half-dozen well developed species that could either be antagonists or possible allies as the adventurers explore Ravenlands or other areas would, in my opinion, be beneficial. 
I like what I see of the setting so far, it's not that I don't like the races presented, but I just feel a few more would be good too.
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