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Elof
Posts: 11
Joined: Wed 22 May 2013, 07:32

Re: Open Game License info

Sun 28 Oct 2018, 22:27

we are longing for the OGL!!! :) Is there any hopes it will be out soon?
 
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Tomas
Site Admin
Posts: 4483
Joined: Fri 08 Apr 2011, 11:31

Re: Open Game License info

Sun 28 Oct 2018, 22:37

It'll be some more weeks I'm afraid.
Fria Ligan
 
Sirpijar
Posts: 4
Joined: Wed 21 Nov 2018, 18:08

Re: Open Game License info

Wed 21 Nov 2018, 18:10

Hi, any news concerning the OGL ? :)
 
Elof
Posts: 11
Joined: Wed 22 May 2013, 07:32

Re: Open Game License info

Fri 23 Nov 2018, 14:23

Yeah we dont wanna be a hassel, but I always find it feels kind of strange when companies launch new kickstarters before everything from the previous ones arent delivered yet. But i do understand there may be diffrent people working on diffrent projects :) what I wanna say is we are just so hyped to start working on stuff with the OGL
 
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Tomas
Site Admin
Posts: 4483
Joined: Fri 08 Apr 2011, 11:31

Re: Open Game License info

Fri 23 Nov 2018, 18:59

Yeah we dont wanna be a hassel, but I always find it feels kind of strange when companies launch new kickstarters before everything from the previous ones arent delivered yet. But i do understand there may be diffrent people working on diffrent projects :) what I wanna say is we are just so hyped to start working on stuff with the OGL
Hi,
Sure we understand this, and we're sorry it takes time. We always aim to deliver the mainstay of a Kickstarter, at least in digital form, before we launch another. The OGL is important but it's not the core product of Forbidden Lands, so we have prioritized getting the core game finished and shipped to backers. The OGL is coming, just hang in there! :)
Fria Ligan
 
Crashw1re
Posts: 26
Joined: Sat 07 Oct 2017, 12:05

Re: Open Game License info

Tue 04 Dec 2018, 23:49

Hey I had a quick question about the OGL.

Can we change aspects of the core rules? Like changing the way dodging works? Or do you have to keep whatever rules are presented in the OGL and can only add on things (talents, spells ect...)

Thanks in advance
 
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Tomas
Site Admin
Posts: 4483
Joined: Fri 08 Apr 2011, 11:31

Re: Open Game License info

Tue 04 Dec 2018, 23:53

Hey I had a quick question about the OGL.

Can we change aspects of the core rules? Like changing the way dodging works? Or do you have to keep whatever rules are presented in the OGL and can only add on things (talents, spells ect...)

Thanks in advance
You can change things, no problem. :)
Fria Ligan
 
Crashw1re
Posts: 26
Joined: Sat 07 Oct 2017, 12:05

Re: Open Game License info

Wed 05 Dec 2018, 00:13

Ah brilliant! I just loved the way stunts worked in Mutant!

May I ask what prompted you to offer a OGL for your system? I couldn't be more excited, now I have an understanding of what is on offer, that I can potentially play with this wonderful system!
 
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The1TrueFredrix
Posts: 269
Joined: Fri 12 Aug 2016, 16:36
Contact:

Re: Open Game License info

Wed 05 Dec 2018, 10:26

Ah brilliant! I just loved the way stunts worked in Mutant!

May I ask what prompted you to offer a OGL for your system? I couldn't be more excited, now I have an understanding of what is on offer, that I can potentially play with this wonderful system!
A KS backer (me) suggested it as a stretch goal
Effekt - A fan podcast celebrating Swedish RPGs including, but not limited to: Alien; Coriolis; Forbidden Lands; Symbaroum; and Tales from the Loop. Featuring discussion magazine episodes and Actual Play recordings. https://effektpodcast.org/
 
Crashw1re
Posts: 26
Joined: Sat 07 Oct 2017, 12:05

Re: Open Game License info

Wed 05 Dec 2018, 22:15

Ah brilliant, you legend. It definitely swayed my thoughts on whether to back or not!
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