While it is much better now that I understand you need rest too I still think the water-agility connection and similar just feel too “gamist/mechanical” and break the suspension of disbelief. It’s not complexity I want but a feeiling of believability.
Yep, seeing as how "Starving" and "Dehydrated" are already built in as "Conditions", it might have been better to say that you cannot heal Strength or Agility if you have any Condition boxes ticked, which would also include Hypothermia and Sleeplessness. In fact, this is probably an easy house-rule to implement, and would make the Conditions more relevant.
That is in the rules. If you are suffering from dehydration/starvation/hypothermia you cannot heal agility/strength/wits until you drink/eat/get warm. As soon as the condition is cured, you can heal as per usual.
EDIT: Or did you mean that conditions should be interconnected?
No, I didn't mean they should be interconnected, I just missed that section. Thanks!
I guess I can see both sides of the issue, though my plan personally is to make a hack with Wounds / Anxiety like in Coriolis, and have the Wounds recover differently, so this meta-gaming issue is avoided for my tables (eventually).
I also know my players won't like Water-to-heal-Agility. I like how the Misery type for Agility is "fatigue", which in my head should just need sleep... Adding the requirement for water seems like it's been done just to balance it with the other trauma types. But then Wits is decreased by Confusion, which requires sleep, too...
So yeah, I might just houserule something like this:
Strength, Agility and Wits only require sleep to heal and the conditions of starving / dehydrated / hypothermic to be cleared. I'd leave Empathy as is. I'd also limit how quickly Strength recovers based purely on rest (1 point per full rest, maybe), requiring herbal/magical intervention if the rate of healing needs to be increased. Haven't seen the Healing rules yet, so this may already be the case (for reference, MYZ allows full Strength recovery with one rest and a mouthful of grub).
But as I've said elsewhere, I still plan to initially playtest the game with RAW and see what my players think, so maybe it won't be an issue.