I kind of like this suggestion. But then the tiers could be Rank 1 a d8, Rank 2 a d10 and three a d12. Less dice but more impact. I don’t think that would unbalance the system when the cost will be higher. Than I totally agree with a cost of 5XPs for a talent, perhaps the Legendary rank should cost 10XPs? Or you have to pay 3XPs or 5XPs times the Rank of the talent?I agree with all of the above, it would be great if a tier 3 talent allowed you to roll a D12 instead of a D6, you could then describe yourself as a legendary swordsman, or legendary rogue etc.I'm shooting from the hip somewhat at this stage, I may change my mind completely once I see the full set of talents in context alongside the combat system, etc. but here goes:
I definitely agree with Lupex on cost. I'd prefer to see consistency in the skill/talent costs at 5XP (as is done in Coriolis) for administrative purposes.
Coriolis also has single level talents, with quite a few that give a +2 bonus (often in specific circumstances though) and I quite like that simplicity. For me there are two issues with the +1/+2/+3 tiers, the first is practical (and, yes pretty weak and a bit OCD, I know ) - If you're just adding dice to the pool, you may end up having to pad out your nice shiny set of custom dice quite quickly. The second is more important, it just feels a bit 'vanilla', I'd hoped to see something a bit more flavourful - using talents to alter the mechanics, not just padding skill scores.
As an example, for a 'swordsmanship' talent I'd like to see something like a +2 for the first level (or better still add a d8 rather than 2d6) and at higher levels either a bonus action like a free parry attempt or quick attack (assuming combat has the same sort of Action Point mechanic as Coriolis), access to special manoeuvres or maybe the ability to ignore/re-roll one 'skull' if you push a roll.
Looking forward to getting to grips with the rest of the translation.