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Astro_Val
Posts: 34
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Re: Assorted tidbits

Tue 14 Nov 2017, 08:36

I need some sort of "like" thingy to press on your posts Brior
Same goes for me. Futility ensues!

FYI I just sent six persons a test of a cipher you'll encounter in one of the adventure sites. Like Goldilocks I want to find out if it's too hard, too easy or just right. This cipher is actually more about decoding how to use a holy language of pictograms and then use it to solve a mystery. If things turn out as I plan, players with a druid character will then be able to use this language for their magic and create their own signs.
awesomeness
 
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King_Kull
Posts: 396
Joined: Wed 22 Feb 2017, 16:11

Re: Assorted tidbits

Tue 14 Nov 2017, 09:25

I need some sort of "like" thingy to press on your posts Brior
Same goes for me. Futility ensues!

FYI I just sent six persons a test of a cipher you'll encounter in one of the adventure sites. Like Goldilocks I want to find out if it's too hard, too easy or just right. This cipher is actually more about decoding how to use a holy language of pictograms and then use it to solve a mystery. If things turn out as I plan, players with a druid character will then be able to use this language for their magic and create their own signs.
awesomeness
Would like to be one of the lucky ones :(
I am king!
 
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Brior
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Posts: 934
Joined: Sat 09 Apr 2011, 10:59

Re: Assorted tidbits

Wed 15 Nov 2017, 12:04

FYI I now have received a handful of answers to the Maha cipher test. It seems to be pretty tricky albeit solvable. This is fine with me, since there will be in-game help to get at a cost (not necessarily paid in gold) and also the adventure isn't over even should the adventurers fail to crack the code. In that case some NPCs will probably beat them to it, resulting in all kinds of complications and challenges, since the cipher is the key to an unstable political issue.

Some of you have been very enthusiastic and the suggestion came up to form a committee once the game is available to make a short online Maha vocabulary and grammar. I second that!
 
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King_Kull
Posts: 396
Joined: Wed 22 Feb 2017, 16:11

Re: Assorted tidbits

Wed 15 Nov 2017, 12:41

FYI I now have received a handful of answers to the Maha cipher test. It seems to be pretty tricky albeit solvable. This is fine with me, since there will be in-game help to get at a cost (not necessarily paid in gold) and also the adventure isn't over even should the adventurers fail to crack the code. In that case some NPCs will probably beat them to it, resulting in all kinds of complications and challenges, since the cipher is the key to an unstable political issue.

Some of you have been very enthusiastic and the suggestion came up to form a committee once the game is available to make a short online Maha vocabulary and grammar. I second that!
Sounds interesting and seems to make the play in this world much more immersive. All in all this is one of my most wanted RPGs. AWESOME stuff! :)
I am king!
 
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lupex
Posts: 861
Joined: Sun 08 Oct 2017, 13:16

Re: Assorted tidbits

Wed 15 Nov 2017, 14:41

FYI I now have received a handful of answers to the Maha cipher test. It seems to be pretty tricky albeit solvable. This is fine with me, since there will be in-game help to get at a cost (not necessarily paid in gold) and also the adventure isn't over even should the adventurers fail to crack the code. In that case some NPCs will probably beat them to it, resulting in all kinds of complications and challenges, since the cipher is the key to an unstable political issue.

Some of you have been very enthusiastic and the suggestion came up to form a committee once the game is available to make a short online Maha vocabulary and grammar. I second that!
Sounds interesting and seems to make the play in this world much more immersive. All in all this is one of my most wanted RPGs. AWESOME stuff! :)
I like the concept and agree that it will make the setting very immersive, however there also needs to be a mechanism for a character to be able to solve and use the cipher even if the players can't work it out. Otherwise it will just create frustrations for both players and GM. From my perspective I would want to see clear examples of how the cipher works with magic etc as I don't want to spend a lot of prep time creating these puzzle pieces.
YZE Bestiary - https://www.drivethrurpg.com/product/320924/The-Servants-of-Memory

My Blog - https://is-it-a-monster.blogspot.com/

Instant Session - https://perchance.org/fl-session-generator

Monsters - https://perchance.org/fl-monster-generator
 
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Brior
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Posts: 934
Joined: Sat 09 Apr 2011, 10:59

Re: Assorted tidbits

Wed 15 Nov 2017, 16:51

I like the concept and agree that it will make the setting very immersive, however there also needs to be a mechanism for a character to be able to solve and use the cipher even if the players can't work it out.  Otherwise it will just create frustrations for both players and GM.   From my perspective I would want to see clear examples of how the cipher works with magic etc as I don't want to spend a lot of prep time creating these puzzle pieces.
I don't think you need to worry, Lupex. The thing is that the Maha language is just a cipher once, as a puzzle in a specific location. Once you grasp it, it's pretty straight forward, and then it's more a question of using it creatively. At that time, the GM might let the players read the appropriate section in the rules. It could be a good idea to let the druids use magic in a standard way and leave this language as an option for those who like the concept and challenge. It's kind of hard to discuss it before it's around.
 
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lupex
Posts: 861
Joined: Sun 08 Oct 2017, 13:16

Re: Assorted tidbits

Wed 15 Nov 2017, 17:09

Sounds good to me.
YZE Bestiary - https://www.drivethrurpg.com/product/320924/The-Servants-of-Memory

My Blog - https://is-it-a-monster.blogspot.com/

Instant Session - https://perchance.org/fl-session-generator

Monsters - https://perchance.org/fl-monster-generator
 
Harper
Posts: 143
Joined: Mon 11 Sep 2017, 20:17

Re: Assorted tidbits

Wed 22 Nov 2017, 21:04

Okay, been busy snowed under an avalanche of rpg books to read, house rules to fix and other things to be able to really post,

You know how I use music, so based on current information on this game I think I may have found a fitting track called:
Lupercalia by Faun
 
Harper
Posts: 143
Joined: Mon 11 Sep 2017, 20:17

Re: Assorted tidbits

Wed 22 Nov 2017, 21:13

On a tangent
King_Kull you should check out Symbaroum its dark grim, just read two of the three Symbaroum books I have, and kept thinking the whole time "King Kull would like this" lol
(Bonus, music Clash of the titans, there is a god in you by Ramin Djawadi)
 
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King_Kull
Posts: 396
Joined: Wed 22 Feb 2017, 16:11

Re: Assorted tidbits

Wed 22 Nov 2017, 23:23

On a tangent
King_Kull you should check out Symbaroum its dark grim, just read two of the three Symbaroum books I have, and kept thinking the whole time "King Kull would like this" lol
(Bonus, music Clash of the titans, there is a god in you by Ramin Djawadi)
You know my taste, Harper ;)
I own the German special Finsterbann edition.
But there are more books in English abd I have to wait for the German translation. I have to confess that I‘m a nerd in this respect: I collect in the language of the first book in my Collection ;)
I am king!

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