Hey Guys, first timer here. Absolutely love Mutant Year Zero and have played a lot with my group. When I saw Forbidden lands, I backed pretty much instantaneously. Loving everything I am seeing so far. Especially the exploration and strongholds side of the game. Anyway I thought I'd weigh into the hidden combo system teased.
It looks very interesting and potentially very exciting. If anyone played War for Edadh, that had a RPS style system that took into account various things such as your armies exhaustion and strategy seamlessly and I would love to see similar here.
I have a few concerns some of which have been mentioned. The bogging down the gameplay being the primary one as one of the main appeals of the Year Zero system is its speed. I really like the stunt system and I would assume that disarms ect would be triggered off a stunt. This keeps combat moving and no one is beating around the bush when it comes to selecting an action. Also if you choose to only use it for certain combats will talents associated with this system become less useful. Finally I'm worried that the amount of work done by the GM will be quite significant. With a large group they will be playing a RPS game against 4+ different people, draining energy and focus and bogging things down as multiple different cards are chosen as they attempt to predict multiple different people.
I know that's a list of concerns but I like the theory behind the system and have mused on how such a system could be used in a RPG after playing War for Edadh. I am hopeful it can be implemented smoothly into the game, without damaging the aspects of Year Zero that make it unique and brilliant.