The hex crawling and adventure sites is the most exciting feature of this game for me (or maybe Strongholds...). Can you elaborate a bit more on how it will work, mostly what sort of tools and mechanics will be available. It sounds like it could be based on the zone system used in Mutant: Year-Zero. How does this tie into the epic campaign and the fate of the land?
I also like the focus on special rules for travel where the party members must all contribute. Will there be interesting outcomes such as getting lost, encounters, morale, lost supplies, hunger, thirst, wounds, wear, being late/early, etc? Is this tied to travelling inside hexes, between them?? Love to hear some examples here. I have fond memories of party travel in The One Ring, so have high hopes for this.
Is the hex-crawl toolbox and travel mechanics tied to the setting or something that can be used to quickly get a sandbox hexcrawl going for another settings?