For me (and this might have been only for me) "Retro" meant what I read on the KS page:
So, what do we mean by a retro RPG? In Forbidden Lands, you will play raiders and rogues in an unforgiving world, but what you do is up to you. RPGs from the late ’70s and early ‘80s often had this open approach to adventuring. You were free to roam a map and discover its secrets and treasures. This is something we aim to recapture - with the support of modern game mechanics. The sandbox approach to gaming gives the players the freedom to make their mark on the game world however they want - if they can survive long enough to tell the tale.
What mattered to me was a) raiders and rogues; b) unforgiving world; c) roaming the map and discovering its secrets and treasures. Races and tropes from the D&D Genre of fantasy didn't pop into my head at all. It was the open, sandbox play-style mixed with Free League's smart mechanics that
made me excited.
Again, not a disaster for me. But not what I was thinking about when I got excited about the project.
This. So much this. Classic and old school is for me more about the style of play. Lovers of DnD have just that, DnD. Let this be something different, something dark, gritty and unknown, just like it's setting. If it's all about discovery and reclaiming history, let us do that, give us something to discover.
From what I gather from the small pieces of lore shared, the elves of FL may be the coolest necro-elves I've ever heard of with hearts made of jewels who can be resurrected as long as their heartstone is intact. So that might slide. But for all of the other kin to work, I would want for them to be really unique takes on their respective tropes.
Are dwarfes and halflings really so cool you have to have them both? Why not let them be two offshoots of the same species? Or maybe halflings are the shunned caste of the dwarfen society, having strayed from the ways of old and who have commingled with men to such a degree as to no longer be considered real dwarves by their more traditional brethren?
Or halflings (halfings?) could be a derogatory word for all mixbreeds? And some would then look just like the original trope (human-dwarf) for the hobbit-fans and the rest (all other mixbreeds) could be relatively trope-free.
I'd rather have a few, well concieved types of kin than trying to cram all the popular ones into a game that don't really need them and don't have any real reason for them to be there.
Also, Orcs as a slave-race feels a bit over and done with, let them be their own masters for once.