Re: Skills Opinions!
Posted: Sun 08 Oct 2017, 14:00
Having had time to cogitate while preparing lunch, I'm now going to pick a hole in my own idea.
The, e.g. +2 to the dice pool could in theory lead to a situation where you've got skill scores over 5 and you then have to scrabble around to find more red/green/black dice so maybe specialisation should allow you to sub in that special, shiny new d8 for one of your d6s instead?
As to what the talents are called on the character sheet, I'd leave that to the player. When the he comes to me saying - 'this is how I see my character developing, I want him to become an expert in X...' that for me is his part to play in the narrative and how he wants his character to portray himself to the world. As long a we're both agreed that the scope and mechanical effect is fair - then 'a rose by any other name...'. If he wants to tell everyone he's the 'King of Swordsmen' or 'The Horse Whisperer', that's great - it doesn't make it so, of course...
The, e.g. +2 to the dice pool could in theory lead to a situation where you've got skill scores over 5 and you then have to scrabble around to find more red/green/black dice so maybe specialisation should allow you to sub in that special, shiny new d8 for one of your d6s instead?
As to what the talents are called on the character sheet, I'd leave that to the player. When the he comes to me saying - 'this is how I see my character developing, I want him to become an expert in X...' that for me is his part to play in the narrative and how he wants his character to portray himself to the world. As long a we're both agreed that the scope and mechanical effect is fair - then 'a rose by any other name...'. If he wants to tell everyone he's the 'King of Swordsmen' or 'The Horse Whisperer', that's great - it doesn't make it so, of course...