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9littlebees
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Posts: 604
Joined: Sat 18 Feb 2017, 14:22
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Re: Skills Opinions!

Wed 04 Oct 2017, 11:46

I think Fria Ligan should try to keep the simplicity of the MYZ system, i.e. only three skills per ability. No need for 16 skills, I think 12 will be enough!

I would also consider re-arranging the abilities slightly:
  • Physics / Body (kind of Strength + Agility in one)
  • Senses
  • Psyche / Mind
  • Charisma
I would then use theses skills:
Physics/Body: Feat of Strength + Endurance (in one skill)
Physics/Body: Melee Combat
Physics/Body: Acrobatics / Movement / Riding / etc
Senses: Stealth / Scouting / Survival (in one skill)
Senses: Manual Dexterity 
Senses: Ranged Combat
Psyche / Mind: Knowledge 
Psyche / Mind: Magic
Psyche / Mind: First Aid
Charisma: Judge of Character 
Charisma: Persuation / Bluffing (in one skill)
Charisma: Poetry / Artistry 

I have taken away Crafting as a skill, since it is to boring for an adventurer to be a craftsman! =)
Also, I have added the skill Magic, how else can the player characters be able to learn how to cast a fireball spell? =)

This more simple skill tree also naturally allows for four basic classes:
Fighter
Thief/Hunter
Wizard
Bard
And yet MYZ does not only have 12 skills.  It also has a Specialist Skill per role that bumps that number up to 13 per character, but much higher if you take all of them into consideration.

A few critiques, if  I may.  Why ditch crafting as boring to advernturing, but keep poetry?  Also, I like what you've done with the "Move" and "Stealth" combined skills, but what on earth would you call them?!?  This is the biggest hurdle to a good list of skills.  They need to be broad enough in name that people can understand what they encompass.  Hence, "Move" could denote Acrobatics, Balance, Athletics, etc, but might be a stretch for it to also encompass riding a horse (although in MYZ maneuvering a vehicle is a Move roll, so why not).  I could think of a few terms for the Stealth, Survival, Scouting skill ("Hunt", "Prowl", etc), but each would exclude certain elements.  And I really do feel Scouting needs its own skill, or should at least be separate from Survival.

Can I ask why you think 12 skills are so necessary, instead of 16?
I make YZE games (https://drivethrurpg.com/browse.php?author=Matt%20Kay) and produce predominately Free League content on my YouTube channel (https://youtube.com/@3skulls)
 
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King_Kull
Posts: 396
Joined: Wed 22 Feb 2017, 16:11

Re: Skills Opinions!

Wed 04 Oct 2017, 13:16

I think if I look at the skill list from the character sheet that we will have more than 12 skills and this will make me happy :)
I am king!
 
vandraren
Posts: 39
Joined: Tue 19 Jun 2012, 13:41

Re: Skills Opinions!

Wed 04 Oct 2017, 13:29

MYZ has only 12 basic skills. 13 if you add the specialist skills, yes. In my opinion, the specialist skills are not really necessary and could mostly be covered by the basic 12 skills. Simplicity is the beauty of the MYZ system.

Crafting just feels more boring to me I guess. A bard is a more fun class to play than a craftsman in my opinion. I do see the bard as more of a natural adventurer type. So that's why I kept poetry / artistry in the skill tree. A craftsman just sits in his house and hammers at things. The bard is out in the world interacting with other characters and NPCs.

I would call it "Move" or "Movement". Just like in MYZ.
Maybe "Survival" is a good name, this could work for both Hunters and Thieves. And scouting and stealth are both important parts of survival in the forest or in the dark alleys.
12 skills is much more lean and keeps the game fast and simple, and doesn't take away the focus from having fun at the gaming table!
 
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Peter
Posts: 587
Joined: Sat 09 Apr 2011, 14:52

Re: Skills Opinions!

Wed 04 Oct 2017, 13:32

We now know from updates that we are looking at 4x4 skills. And it seems class gives you a talent, rather than the special skill common in other Free League games - so I think it is safe to assume that we are looking at 16 skills and no special skills.

Sounds good to me :)
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vandraren
Posts: 39
Joined: Tue 19 Jun 2012, 13:41

Re: Skills Opinions!

Wed 04 Oct 2017, 13:50

Like I said previously, think 12 skills would be enough.
The specialist skills from MYZ would be covered:
Command = Persuade / Bluff
Inspire = Persuade or maybe Artistry
Intimidate = Persuade / Bluff
Heal = First Aid
Make A Deal = Persuade / Bluff

Also the four basic classes I have proposed would cover the classes Fria Ligan has mentioned:
Fighter (Raider)
Thief/Hunter (Rogue and Ranger)
Wizard (Spellbinder, Druid)
Bard (Scoundrel, Minstrel)
 
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9littlebees
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Posts: 604
Joined: Sat 18 Feb 2017, 14:22
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Re: Skills Opinions!

Wed 04 Oct 2017, 16:42

Like I said previously, think 12 skills would be enough.
The specialist skills from MYZ would be covered:
Command = Persuade / Bluff
Inspire = Persuade or maybe Artistry
Intimidate = Persuade / Bluff
Heal = First Aid
Make A Deal = Persuade / Bluff

Also the four basic classes I have proposed would cover the classes Fria Ligan has mentioned:
Fighter (Raider)
Thief/Hunter (Rogue and Ranger)
Wizard (Spellbinder, Druid)
Bard (Scoundrel, Minstrel)
Like Peter said, we're getting 16 skills, not 12.  Only thing we don't know is what they're going to be called.  Also not sure why we would need base classes, could you expand on this?
I make YZE games (https://drivethrurpg.com/browse.php?author=Matt%20Kay) and produce predominately Free League content on my YouTube channel (https://youtube.com/@3skulls)
 
vandraren
Posts: 39
Joined: Tue 19 Jun 2012, 13:41

Re: Skills Opinions!

Wed 04 Oct 2017, 17:28

Like Peter said, we're getting 16 skills, not 12.  Only thing we don't know is what they're going to be called.  Also not sure why we would need base classes, could you expand on this?
I can always hope to change their mind about the number of skills! =)
I am a fan of simplicity and basically just think that 12 is enough, like in MYZ.
Do not think Persuation and Bluff need two different skills for example. Same goes for Stealth/Scouting/Survival. Also think Feat of Strength and Endurance can be combined into one skill quite nicely. And I have never like Crafting in RPGs, you buy your weapons and armor at the blacksmith! That is what the looted gold is for!! =) But it is of course just a matter of personal opinion.

The four base classes represent each basic ability:
  • Physics/Body = Fighter
  • Senses = Thief/Hunter
  • Psyche/Mind = Wizard
  • Charisma = Bard
And that is all you really need. Also fits nicely if you have four player characters and one GM. Feels classic!
 
 
Harper
Posts: 143
Joined: Mon 11 Sep 2017, 20:17

Re: Skills Opinions!

Wed 04 Oct 2017, 19:41

Like Peter said, we're getting 16 skills, not 12.  Only thing we don't know is what they're going to be called.  Also not sure why we would need base classes, could you expand on this?
I can always hope to change their mind about the number of skills! =)
I am a fan of simplicity and basically just think that 12 is enough, like in MYZ.
Do not think Persuation and Bluff need two different skills for example. Same goes for Stealth/Scouting/Survival. Also think Feat of Strength and Endurance can be combined into one skill quite nicely. And I have never like Crafting in RPGs, you buy your weapons and armor at the blacksmith! That is what the looted gold is for!! =) But it is of course just a matter of personal opinion.

The four base classes represent each basic ability:
  • Physics/Body = Fighter
  • Senses = Thief/Hunter
  • Psyche/Mind = Wizard
  • Charisma = Bard
And that is all you really need. Also fits nicely if you have four player characters and one GM. Feels classic!
 
As a survivalist I can testify that survival and stealth are to very different things lol,
 
Harper
Posts: 143
Joined: Mon 11 Sep 2017, 20:17

Re: Skills Opinions!

Wed 04 Oct 2017, 19:44

We now know from updates that we are looking at 4x4 skills. And it seems class gives you a talent, rather than the special skill common in other Free League games - so I think it is safe to assume that we are looking at 16 skills and no special skills.

Sounds good to me :)
16 + skill focus in my game
 
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Jurij 1138
Posts: 329
Joined: Fri 29 Apr 2011, 09:15
Location: Zonen på Öarna

Re: Skills Opinions!

Wed 04 Oct 2017, 19:44

We now know from updates that we are looking at 4x4 skills. And it seems class gives you a talent, rather than the special skill common in other Free League games - so I think it is safe to assume that we are looking at 16 skills and no special skills.

Sounds good to me :)
16 + skill focus in my game
GLHF
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