So in making the travel/weather cards I decided to create some weather tables for ravenlands based on the bitter reach one. Here they are, what do you guys think?
Wi = Winter
Fa = Fall
Su = Summer
Sp = Spring
1-3 Light Breeze: No effect.
4-5 Strong Wind: -1 to Make Camp.
Wi/Fa +1 Sp/Su -1 Temperature.
6 Storm: -2 to Make Camp. All PCs
must roll Endurance to Hike for
a Quarter Day. Wi/Fa +2 Sp/Su
1-3 None: No effect.
4-5 Light: -1 to Lead The Way.
6 Heavy: -2 to Lead The Way. All
PCs must roll Endurance to Hike
for a Quarter Day. If there is a
Storm and Heavy -2 to the roll.
1-3 Average: In Wi/Su roll
Endurance every Quarter Day or
become Cold/Thirsty. Protection
4-5 Hot/Cold: In Wi/Su roll
Endurance every Quarter Hour
or become Cold/Thirsty. In
Fa/Sp roll every Quarter Day.
6 Extreme: In Wi/Su roll Endur-
ance -2 every Quarter Hour or
become Cold/Thirsty. With
protection roll every Quarter Day
-0. In Fa/Sp roll every Quarter
Hour. Protection negates.
Protection during the hotter months is shade/cool clothing.
Some of the wording and the abbreviations is due to space restrictions on the card.