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first adventure set up

Posted: Tue 14 May 2019, 21:04
by Charlie D
First Adventure:
Six PCs each have a legend that they are following via sailing ship to the Hollows. A terrible storm blows up and shatters the ship against the nearby hills. A Might check means making it to shore; a failed check means chuck a piece of gear to lighten the load and avoid a watery fate. Only the PCs make it to the shore together. Miles from the Hollows, they have to size each other up and decide where to head next.
 
The Hollows are in Ai8 and the PCs wash up in Ai6. An4 is the Vale of the Dead, Ai5 is Weatherstone, Ag6 is the Bright Vault, Ad8 is the Spire of Quetzel, Ag14 is the Hexenwald, and Aj14 is the Graveyard of Thunder. Each PC has one of these legends on a piece of paper and on the back is the legend for the Hollows. An arrow points to the first O and the name of the other location is also on the paper roughly in the same spot from the hex map.

Starting tonight. Cannot wait.

Re: first adventure set up

Posted: Mon 15 Jul 2019, 02:12
by sefnerr
Looking forward to a followup post Charlie...

Re: first adventure set up

Posted: Mon 15 Jul 2019, 02:18
by GoblinLoveChild
good starting setup. I like how the sites are set in opposite directions of the compass, give players the feeling of agency