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Magnapocryphe
Posts: 64
Joined: Sun 19 Aug 2018, 19:02
Location: France

Re: Animals, food, and zoology

Wed 13 Mar 2019, 16:39

It's true, but thé problem with being isolated is that growing a herd became harder i think.

It's the main topic i'm pointing at. Hunting and fishing was still possible, if there was a place to do so, close enough (few hours maximum).
And it's far less efficient than growing herd.
Then less meat in there plates, and more végétables, cause growing fruits and plants was still possible and easier. Isolation causes a sort of precarity, as to me.

On an other hand, cows and sheeps came back to something close to wildness, i think. :-)
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9littlebees
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Re: Animals, food, and zoology

Thu 14 Mar 2019, 16:45

I like the suggestion that herding became a job for children. As a result, after the Bloodmist lifted, there are mostly only smaller herd animals are left - sheep, goats, and pigs.

Maybe there are one or two settlements which have cows. This creates some interesting power dynamics around dairy as a luxury food item. Cow-based butter, milk, cheese - these are all food items that are only slowly being distributed around the Ravenlands, and they are worth more than their weight in gold.

Goat and sheep dairy products are more widely available, but are considered vastly inferior. To the Ravenalnders, comparing goat / sheep dairy products to cow dairy products would be like comparing common mushrooms to truffles.
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