As FL will support some interesting openworld concepts, I feel it necessary to use some more "freeroaming" choices for my group.
The group (currently 4) will be divided 3-1.
Three hired goons with seperate goals and rewards will land in Ravenland fresh and 1 will be their contact and guide, born and raised in Ravenland.
It's just a basic idea but, considering where we are sending these fortuneseekers, it would be a shame if we make things too easy for them.
But if you will allow player to play characters from outside the Ravenland you have to make up information of these lands yourself if the player have questions about their homelands. I will only allow characters from the Ravenlands. Less work
By your command, my liege.
Assuming they choose the following types;
One is son to Teo Fontvo (fOnTwo) a well respected merchant and cofounder of the FT inc. As the eldest son, you'll have to prove you have what it takes to run the business and is thus, shipped off to make your name (and expand FT inc's.)
The others would probably be some form of bodyguards to said Fontvo jr.
I'll confess, I haven't gotten to world creation quite yet. But considering we don't have a skill list or character sheet just yet, I figured I could focus my attention to scenario and situation.