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Peter
Posts: 581
Joined: Sat 09 Apr 2011, 14:52

Re: Peoples and clans

Sun 01 Oct 2017, 21:09

I like kin. It reeks old world to me. You also have ilk, for the not so positive referencing of nasty critters like svartalfer and vättar(goblins and gnomes?) and other such nefarious creations.
Its a touch too Olde Worlde for me .Risks sounding contrived.
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Harper
Posts: 143
Joined: Mon 11 Sep 2017, 20:17

Re: Peoples and clans

Sun 01 Oct 2017, 21:31

I'd like to see lots of rumours in this setting, some true, many not, something to inspire mystery, (and maybe create an adventure seed or two)

It would be kind of cool if you could also choose which rumours were true...
 
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Eldhierta
Posts: 363
Joined: Thu 19 Feb 2015, 10:39

Re: Peoples and clans

Sun 01 Oct 2017, 21:33

I like kin. It reeks old world to me. You also have ilk, for the not so positive referencing of nasty critters like svartalfer and vättar(goblins and gnomes?) and other such nefarious creations.
Its a touch too Olde Worlde for me .Risks sounding contrived.
Well... how about folk then? The Elder Folk? Maybe? People just feels too mundane, too... dunno, modern?
 
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Brior
Posts: 818
Joined: Sat 09 Apr 2011, 10:59

Re: Peoples and clans

Sun 01 Oct 2017, 21:48

I'd like to see lots of rumours in this setting, some true, many not, something to inspire mystery, (and maybe create an adventure seed or two)

It would be kind of cool if you could also choose which rumours were true...
That is absolutely so. I'm revising the adventure ”Weatherstone” right now and some details in the initial premises are simply untrue. The concept of misinterpretation has always interested me and is very much connected to the way our own world works. In my novels for instance, characters draw all kinds of conclusions that the reader knows to be false but that sound right to the ones drawing them.
 
Harper
Posts: 143
Joined: Mon 11 Sep 2017, 20:17

Re: Peoples and clans

Sun 01 Oct 2017, 22:22

I'd like to see lots of rumours in this setting, some true, many not, something to inspire mystery, (and maybe create an adventure seed or two)

It would be kind of cool if you could also choose which rumours were true...
That is absolutely so. I'm revising the adventure ”Weatherstone” right now and some details in the initial premises are simply untrue. The concept of misinterpretation has always interested me and is very much connected to the way our own world works. In my novels for instance, characters draw all kinds of conclusions that the reader knows to be false but that sound right to the ones drawing them.
That can create suspense and mystery, 
You would be neutral to the lack of information, but plant the "what if?" seed and you can bring in things like wonder, fear or hope, 
And I think the thing that retro gamers are looking for is that awe and wonder they had when they first started playing,
And if nothing else it should aggravate your curiosity, 
 
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Patrick
Posts: 10
Joined: Thu 28 Sep 2017, 00:09
Location: Aurora, IL, USA

Re: Peoples and clans

Sun 01 Oct 2017, 23:36

Great to follow the discussions here! As for English terminology, we're considering "kin" instead of race and "svartalfer" will probably simply be goblins. Thoughts?
I like the sound of svartalfer rather than goblin, if it is a playable race.  "Goblin" sounds like a derogatory label used by other races/kin, not something the svartalfer would call themselves.
 
Jizmack
Posts: 52
Joined: Fri 12 Feb 2016, 23:48

Re: Peoples and clans

Sun 01 Oct 2017, 23:58

I thought “svartalfer” are “dark dwarfs” who live alongside the dark elves.
Is that the same as goblin?
 
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King_Kull
Posts: 364
Joined: Wed 22 Feb 2017, 16:11

Re: Peoples and clans

Mon 02 Oct 2017, 00:34

That is absolutely so. I'm revising the adventure ”Weatherstone” right now and some details in the initial premises are simply untrue. The concept of misinterpretation has always interested me and is very much connected to the way our own world works. In my novels for instance, characters draw all kinds of conclusions that the reader knows to be false but that sound right to the ones drawing them.
What novels? Fantasy? And are they available in English or German?
I am king!
 
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King_Kull
Posts: 364
Joined: Wed 22 Feb 2017, 16:11

Re: Peoples and clans

Mon 02 Oct 2017, 00:36

Please absolutely go with the Nordic names! Love them and they fit much better with the game world. I like kin :)
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negromaestro
Posts: 18
Joined: Wed 13 Jul 2016, 20:10

Re: Peoples and clans

Mon 02 Oct 2017, 00:47

Having the Nordic names is a good way the cement the theme of Forbidden Lands as being different from other English Language fantasy settings. 

However, please remember that GMs and Players who spend over 2 hours at a table will most likely just revert to common names regardless, including renaming using common adjectives too.

Hence, with regards to the "races" this will always get colloquially translated to "fantasy races" by players and not "fantasy kin" so if we are not using the Swedish name, we may as well stick to "races" since that is what most Players will call them irrespective of what is written in the books. 
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