I'd like to see lots of rumours in this setting, some true, many not, something to inspire mystery, (and maybe create an adventure seed or two)
It would be kind of cool if you could also choose which rumours were true...
That is absolutely so. I'm revising the adventure ”Weatherstone” right now and some details in the initial premises are simply untrue. The concept of misinterpretation has always interested me and is very much connected to the way our own world works. In my novels for instance, characters draw all kinds of conclusions that the reader knows to be false but that sound right to the ones drawing them.
That can create suspense and mystery,
You would be neutral to the lack of information, but plant the "what if?" seed and you can bring in things like wonder, fear or hope,
And I think the thing that retro gamers are looking for is that awe and wonder they had when they first started playing,
And if nothing else it should aggravate your curiosity,