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Valyar
Posts: 207
Joined: Mon 18 Feb 2019, 22:41

Re: Whoa! Some big rules changes in your inbox

Fri 20 Sep 2019, 10:08

The amount of subtle change found by you guys is worrying :(
 
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Fenhorn
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Joined: Thu 24 Apr 2014, 15:03
Location: The Pearl of Lake Vänern.

Re: Whoa! Some big rules changes in your inbox

Fri 20 Sep 2019, 10:34

The amount of subtle change found by you guys is worrying :(
Most of those are just small clarifications, small word changes to make it more clear how to use certain rules and not rule changes. I didn't mention those above because I have played the game for so long thanks to the errata thread on this forum (and Tomas answer there) I already knew about those clarifications. 

The biggest unlisted erratas that are not just a small clarifications about how to interpret rules are Lightning Fast and Pack Rat (I totally forgot about those) and the addition of antidote in the gear list
“I’d say thistles, but nobody listens to me, anyway.” - Eeyore
 
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hperantunes
Posts: 130
Joined: Mon 02 Oct 2017, 02:02

Re: Whoa! Some big rules changes in your inbox

Fri 20 Sep 2019, 13:19

Most of these changes in wording remove ambiguity, and some of them are absolutely critical (chance casting and grimoires) - applying these will substantially change the gameplay in my campaign.

They should be included in the official errata.
 
Spiraller
Posts: 92
Joined: Mon 01 Oct 2018, 09:47

Re: Whoa! Some big rules changes in your inbox

Fri 20 Sep 2019, 13:26

Wow, so many changes to Weatherstone. The entire thing needs to be printed!
 
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hperantunes
Posts: 130
Joined: Mon 02 Oct 2017, 02:02

Re: Whoa! Some big rules changes in your inbox

Fri 20 Sep 2019, 13:50

Sword Fighter, Rank 1: (p.81): Replaced "when you fight with a sword" by "when you parry with a sword".
That doesn't sound right. The entire text goes "Your attack and Parry rolls are modified by +1 when you parry with a sword". 
Indeed. How is this meant to be applied?

I can't remember of circumstances that allow one to attack as a consequence of parrying.
 
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Fenhorn
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Joined: Thu 24 Apr 2014, 15:03
Location: The Pearl of Lake Vänern.

Re: Whoa! Some big rules changes in your inbox

Fri 20 Sep 2019, 14:19

Sword Fighter, Rank 1: (p.81): Replaced "when you fight with a sword" by "when you parry with a sword".
That doesn't sound right. The entire text goes "Your attack and Parry rolls are modified by +1 when you parry with a sword". 
Indeed. How is this meant to be applied?

I can't remember of circumstances that allow one to attack as a consequence of parrying.
My guess is that FL wanted to clarify that you got a bonus when you attack and when you parry with the sword instead of just fight with the sword, which could be interpreted to give a bonus when you disarm for example, but they missed to write out attack and parry.

Most of these changes in wording remove ambiguity, and some of them are absolutely critical (chance casting and grimoires) - applying these will substantially change the gameplay in my campaign.

They should be included in the official errata.
I concur that the chance casting, the re-wording about Lightning fast and Pack rat talents and perhaps even the group stealth/scout change should be in the errata pdf. The other changes are just small wording changes to makes certain rules a little more clear.

But, hey now when you guys have been so nice to have found (most) of the changes, why not make an extended pdf of them and upload them somewhere (unless FL do it of course).
“I’d say thistles, but nobody listens to me, anyway.” - Eeyore
 
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Ebrim
Posts: 118
Joined: Tue 30 Jul 2019, 22:51

Re: Whoa! Some big rules changes in your inbox

Fri 20 Sep 2019, 18:55

Swords, unlike most weapons, are designed for parrying. I really like that FL have included that in the rules. They're just saying that both attack rolls and parry rolls are boosted by the talent rank.
 
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faun
Posts: 136
Joined: Thu 23 May 2019, 20:02
Location: Seattle, WA, USA

Re: Whoa! Some big rules changes in your inbox

Fri 20 Sep 2019, 21:17

This is the full errata list for the PLAYER'S HANDBOOK so far:
  • Page 22: GOBLIN KIN TALENT: Nocturnal
  • Page 30: Naming Example: Josie names her Sorcerer Nirmena Greycape
  • PAGE 44: You are allowed to push rolls even after a successful roll, but only if rolling additional x will increase the effect of the roll in some way. The GM has final say on this.
  • Page 46 replace THE GAMEMASTER can push rolls for NPCs, but she never gains Willpower Points. Read more about this in Chapter 4, on page 63.
  • Page 49: Add to right column: DODGING and PARRYING in close combat are technically not opposed rolls, as they require an action by the defender and can be pushed.
  • Page 54: replace GROUP SCOUTING When you and other adventurers SCOUT at the same time, you do not roll separately. Instead, only one PC rolls. You decide together who should roll. Helping is not allowed. The result applies to the whole group. Page 56: replace RECOVERY: A person who has had their Strength or Agility reduced to zero is Broken, and cannot act any further. If you apply your HEALING skills to her (slow action) and your roll succeeds, they get back on their feet and immediately recover a number of attribute points equal to the number of x you roll. Read more about damage in Chapter 5
  • Page 57: replace RECOVERY: When someone’s Wits or Empathy is reduced to zero, you can use PERFORMANCE to bring them back to their feet (slow action), in the same way as HEALING can recover Strength and Agility. Your subject immediately recovers a number of attribute points equal to the number of x you roll. Read more in Chapter 5.
  • Page 60: The Goblin Talent: Nocturnal
  • PAGE 62: The Inner Peace talent cannot regrow lost limbs.
  • PAGE 63: Unlike PCs, NPCs don’t spend Willpower Points. Instead, an NPC may activate a kin or profession talent at the most once per round, as if having spent one Willpower Point for non-magical talents. For spells, a magic-using NPC may choose a Power Level up to their rank in the talent. The GM should consider carefully when to use kin and profession talents against PCs, only doing so when dramatically appropriate.
  • PAGE 63: The kin talent for goblins is changed to Nocturnal: Goblins prefer the night and hate daylight, which hurts their eyes. They can see in the dark and are thus not affected by darkness at all Also, when rolling for STEALTH in a dark or dimly lit environment, you can spend Willpower Points which are automatically turned into extra x. You may even roll first and spend WP after you see how the roll goes.
  • Page 65: Path of the Blade, Rank 2: Added "Can only be used once per round".
  • Page 65: Path of the Shield, Rank 1: Added "Any unparried damage continues to the intended target, not you".
  • Page 66: Path of the Arrow, Rank 2: Added ", and you can only do this once per round".
  • Page 66: Path of the Warcry, Rank 1: Replaced "until you perform another action" by "until it's your turn to act again in the next round".
  • Page 70: Path of the Knight, Rank 1: Replaced "letting you draw three initiative cards" by "letting you draw even more initiative cards".
  • Page 70: Path of the Knight, Rank 2: Added "You spend your WP before you roll for armor".
  • Page 71: Path of the Killer, Rank 3: Replaced "for a short time" by "for a few minutes". Added "You cannot force the victim to hurt themselves".
  • Page 73: Berserker: Replaced "You immediately recover" by "On your turn in the next round, you recover".
  • Page 74: Defender, Rank 3: Replaced "but only once against the same attack" by "but only once against each attack". Replaced "Only the first PARRY counts towards your actions in the round" by "No matter how many times you PARRY, it will never count as more than one action". 
  • Page 75: Fast Footwork, Rank 3: Replaced "but only once against the same attack" by "but only once against each attack". Replaced "Only the first DODGE counts towards your actions in the round" by "No matter how many times you DODGE, it will never count as more than one action".
  • Page 75: Fast Shooter, Rank 1: Replaced "PREPARE" by the proper term "READY WEAPON".
  • Page 77: Lightning Fast, Rank 1: Added "into the deck".
  • Page 77: Lightning Fast, Rank 2: Replaced the entire text by "You can draw an additional card in the initiative draw (for a total of three), and choose which one to use".
  • Page 77: Lightning Fast, Rank 3: Replaced the entire text by "You can draw an additional card in the initiative draw (for a total of four)".
  • Page 77: Lucky, Rank 2: Replaced the example – a roll of 61 becomes 16, for example.
  • Page 78: Pack Rat, Rank 2: Clarified that it's "for a total of five".
  • Page 78: Pack Rat, Rank 3: Clarified that it's "for a total of ten".
  • PAGE 78: A Melee Charge is a slow action.
  • Page 80: Shield Fighter, Rank 1: Clarified that you have to parry with a shield.
  • Page 81: Sword Fighter, Rank 1: Replaced "when you fight with a sword" by "when you parry with a sword". (Which is probably best as fight).Page 85: Remove the sentence in paragraph PREREQUISITES: Features of weapons and other items are explained later in the chapter.
  • Page 86: Add to Slow Actions table: Action: Heal other Prerequisite: No enemy at Arm’s Length Skill: Healing/Performance
  • Page 86: Add to paragraph: REFRESHING ACTIONS All actions are refreshed at the beginning of each round. You can never save unused actions from one round to the next.
  • Page 88: Change first sentence of Movement: To move during combat, you use the RUN action (fast) or CRAWL (slow).
  • Page 92: Add sentence to the end of Reactive Actions: DODGING and PARRYING in close combat are technically not opposed rolls (see page 49), and they can be pushed.
  • PAGE 100: Your chances of MANIPULATING someone are affected by your Reputation scores. If your Reputation is higher, you get a +1 modification to your roll, and if your Reputation is more than twice that of your opponent’s, you get +2. If your opponent has a higher score, they get the same bonus as above.
  • PAGE 101, 103, 106: Prices for some weapons and armor have been modified, so that they match the gear lists in Chapter 9. See the updated tables
  • PAGE 103: The ranges of some ranged weapons have been modified. See the updated table.
  • PAGE 105: Cover is not degraded by damage.
  • PAGE 108: To help a Broken person back to their feet is a slow action. It can be done in combat, but not if you have an enemy at ARM’S LENGTH.
  • Page 109: at the end of Critical Injuries change "(for Strength), or mental trauma (for Wits)" to "(for Strength), or horror (for Wits).  
  • PAGE 113: Poison has no effect on monsters.
  • Page 115: Riding an Animal: Pushing ANIMAL HANDLING + the animal's Agility while mounting will not give you Willpower Points.
  • PAGE 120: NPCs don’t have pools of Willpower Points. Instead, when an NPC casts a spell, the GM may simply choose a base Power Level up to the caster’s rank in the magic discipline used, plus one if an ingredient is used. Roll normally to determine any overcharging or magic mishap.
  • PAGE 120: The base Power Level of a spell cast by an NPC is always equal to the NPC’s rank in the magic discipline used, plus one if an ingredient is used.
  • PAGE 122: When BIND MAGIC has been cast to permanently bind a spell to an item for repeated use, triggering the spell requires the user to spend Willpower Points equal to the Power Level.
  • PAGE 124: The MEND WOUNDS spell cannot regrow lost limbs.
  • PAGE 168: The GARDEN can also produce HERBS as an alternative to VEGETABLES.
  • PAGE 177: In stronghold battles, the PCs provide the stronghold with one point of Defense Rating, regardless of their number.
  • PAGE 180: The typical village healer has Empathy 4.
  • PAGE 184: A cauldron lets a CHEF cook D6+2 units of FOOD in a Quarter Day.
  • PAGE 184: A field kitchen lets a CHEF cook 2D6 units of FOOD in a Quarter Day.
  • PAGE 196, 198: A slit throat and impaled neck kill after D6 rounds.
 MELEE WEAPONS
WEAPON , GRIP , BONUS , DAMAGE , RANGE , COST , FEATURES 
Two-Handed Axe , 2H , +2 , 3 , Arm , 24 , Heavy; Edged; Hook  

RANGED WEAPONS
WEAPON , GRIP , BONUS , DAMAGE , RANGE , COST , FEATURES 
Rock , 1H , – , 1 , Near , – , Light 
Throwing Knife , 1H , +1 , 1 , Near , 1 , Light 
Throwing Axe , 1H , +1 , 2 , Near , 2 , 
Throwing Spear , 1H , +2 , 1 , Short , 2,

 ARMOR & HELMETS
GEAR , ARMOR RATING , COST , BODY PART , FEATURES 
Leather , 2 , 4 , Body , Light 
Studded Leather , 3 , 6 , Body ,
Studded Leather Cap , 1 , 3 , Head , Light
 
User avatar
sefnerr
Posts: 16
Joined: Mon 15 Jul 2019, 01:19

Re: Whoa! Some big rules changes in your inbox

Sat 21 Sep 2019, 01:46

This is the full errata list for the PLAYER'S HANDBOOK so far:
Thanks for this!
 
Spiraller
Posts: 92
Joined: Mon 01 Oct 2018, 09:47

Re: Whoa! Some big rules changes in your inbox

Mon 23 Sep 2019, 11:46

Did they leave something out in this sentence on page 65 under the Path of the Shield description?

"RANK 2: When you PARRY, you can immediately spend a WP to not count the PARRY against your actions in the round, making it."
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