The itemization plays big role in the game - gear breaks and must be repaired. As the characters are often in the wild, they want to keep their gear in top form as much as possible, as they can't carry unlimited supply. The Craft skill has vague description on the amount of items that can be repaired in a quarter day: REPAIR: Repairing a broken item generally takes a few hours and a successful CRAFTING roll.
I am thinking what house rule to put here, to make sense and not to be stingy. I was thinking something about the following:
- The total amount of items that can be repaired per quarter of a day must have their combined weight equal or less than the Strength of the character
- As above, but the total weight combined must be HEAVY.
What are you using for your games and which one you think is better?