I'm pretty sure, like 99.9%, that this is the way the authors intended the rules to be interpreted.If you house-rule it - I have no problem with that.One choice we have is having two attributes at 5 (split key attributes), instead of one at 6 and the rest at maximum 4.
The way I read the rules, though, it sounds more like this: All characters have attributes rated from 2 to 4. Only one attribute may be above 4, if it is the key attribute to your Kin or Profession. If the attribute is key to both kin and profession, it can be a 6. Otherwise it may only be a 5. But still only one attribute above 4.
I will run my campaign with this interpretation. If my players want to make characters with two attributes at 5, then they will have to find another GM.
Yes? With the more restrictive interpretation, characters will either be fairly well rounded or superspecialized, while the looser interpretation opens up for a much wider range.I guess the main question is, from a game play perspective, does it matter?