lupex
Posts: 416
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Selling artifacts

Tue 18 Sep 2018, 11:42

My adventuring party are currently very short of cash, so if they find an artifact the first thing they will do is try to find out the value of it, and where they could they sell it or what could they trade it for.

I know in theory artifacts are priceless but to these cash poor rogues each artifact will have a tangible value they will want to exploit.

Any idea how much each artifact might be worth?

Any help with this would be appreciated.
 
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Eldhierta
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Re: Selling artifacts

Tue 18 Sep 2018, 11:48

Depends on if the buyer knows its true value. If they've heard of the artifact or seen it before it may very well be worth a fortune. If they just see a dinky old object from a ruin? Not so much.

Though I wouldn't recommend your players to sell those artifacts, even if it sets the playing field for fun times with trying to reclaim them once they realize their worth :D
 
lupex
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Re: Selling artifacts

Tue 18 Sep 2018, 12:12

Depends on if the buyer knows its true value. If they've heard of the artifact or seen it before it may very well be worth a fortune. If they just see a dinky old object from a ruin? Not so much.

Though I wouldn't recommend your players to sell those artifacts, even if it sets the playing field for fun times with trying to reclaim them once they realize their worth :D
But I don't know the true (monetary) value, just that they are very rare treasures
 
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Eldhierta
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Re: Selling artifacts

Tue 18 Sep 2018, 16:30

Depends on if the buyer knows its true value. If they've heard of the artifact or seen it before it may very well be worth a fortune. If they just see a dinky old object from a ruin? Not so much.

Though I wouldn't recommend your players to sell those artifacts, even if it sets the playing field for fun times with trying to reclaim them once they realize their worth :D
But I don't know the true (monetary) value, just that they are very rare treasures
I don't think those values exist. This ain't Wallmart.
 
lupex
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Re: Selling artifacts

Tue 18 Sep 2018, 17:36

I totally get that, and would hope that the adventurers wouldn't sell items easily but it is going to come up so some guidance on this would be helpful.

I will obviously need to work on the scenario of how they locate a buyer and tie this character to the main story, so I would definately make them work for it but I know how tenacious my players can be so covering this eventuality off before it arrives will make my life easier down the line.
 
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Eldhierta
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Re: Selling artifacts

Tue 18 Sep 2018, 21:49

I totally get that, and would hope that the adventurers wouldn't sell items easily but it is going to come up so some guidance on this would be helpful.

I will obviously need to work on the scenario of how they locate a buyer and tie this character to the main story, so I would definately make them work for it but I know how tenacious my players can be so covering this eventuality off before it arrives will make my life easier down the line.
Well, I think that your players may be in for a rude awakening. Monetary wealth only matters if you have the muscle to back it up, otherwise you are just a walking bag of money. Remember one of the tenets of FbL: Them that's got, shall lose. Better to keep the powerful artifact to be able to protect yourself than sell it and try to fend of the bandits with your hefty bags of gold.

Totally get your point though, this just ain't that kind of game in my view. There is no market for you to spend excessive wealth (except for the Stronghold), so it doesn't really make sense to try to accrue large amounts of cash.
 
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The1TrueFredrix
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Re: Selling artifacts

Tue 18 Sep 2018, 22:51

It’s an interesting thought. But dealing with artefacts (not magical ones) in my profession I agree that you can’t put even a Guide price in print. The word “priceless” exists for a reason. You can’t total the value of the materials and labour as you can with say, a new piece of armour. In fact a magical artefact is effectively worthless, it has been “removed from the economic cycle” - until someone wants it. Then it’s worth exactly what they are prepared to pay for it. That’s why auction houses exist - to test the demand and discover how much people are prepared to pay. 

Which of course makes for a possible adventure. The PCs touting their artefact around a number of potential buyers, playing them off against each other (and hoping none of them decide its simpler just to have some henchmen kill the PCs). 

And the answer to what the final price is? How much money do you want the PCs to have? 
Effekt - A fan podcast celebrating Swedish RPGs including, but not limited to: Alien; Coriolis; Forbidden Lands; Symbaroum; and Tales from the Loop. Featuring discussion magazine episodes and Actual Play recordings. https://effektpodcast.org/
 
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Eldhierta
Posts: 362
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Re: Selling artifacts

Wed 19 Sep 2018, 12:45

It’s an interesting thought. But dealing with artefacts (not magical ones) in my profession I agree that you can’t put even a Guide price in print. The word “priceless” exists for a reason. You can’t total the value of the materials and labour as you can with say, a new piece of armour. In fact a magical artefact is effectively worthless, it has been “removed from the economic cycle” - until someone wants it. Then it’s worth exactly what they are prepared to pay for it. That’s why auction houses exist - to test the demand and discover how much people are prepared to pay. 

Which of course makes for a possible adventure. The PCs touting their artefact around a number of potential buyers, playing them off against each other (and hoping none of them decide its simpler just to have some henchmen kill the PCs). 

And the answer to what the final price is? How much money do you want the PCs to have? 
+1
 
Toneturbo
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Re: Selling artifacts

Fri 21 Sep 2018, 07:07

I'm sure I will encounter this situation in my game as well.  There will be artifacts that my players are not going to want to use, and will therefore want to sell them.  Perhaps going with the adventure hook suggestion may prove to be the best way to handle this in the long run.  Thank you!
 
lupex
Posts: 416
Joined: Sun 08 Oct 2017, 13:16

Re: Selling artifacts

Fri 21 Sep 2018, 09:23

It’s an interesting thought. But dealing with artefacts (not magical ones) in my profession I agree that you can’t put even a Guide price in print. The word “priceless” exists for a reason. You can’t total the value of the materials and labour as you can with say, a new piece of armour. In fact a magical artefact is effectively worthless, it has been “removed from the economic cycle” - until someone wants it. Then it’s worth exactly what they are prepared to pay for it. That’s why auction houses exist - to test the demand and discover how much people are prepared to pay. 

Which of course makes for a possible adventure. The PCs touting their artefact around a number of potential buyers, playing them off against each other (and hoping none of them decide its simpler just to have some henchmen kill the PCs). 

And the answer to what the final price is? How much money do you want the PCs to have? 
I do agree and understand that the value is based on how much others want the items, and the history and use of the items will affect the final price. As I get more familiar with the economy of Fbl. I am sure that gauging this will become easier, I will look through the treasure tables to see what is considered a valuable find and how much coin it is listed as to find a starting point.

At this stage my players are not looking for riches, just enough coin to survive day to day, as they can't even afford a meal and a bed in the Inn, they spent their last coin on a shovel to dig up a burial cairn they found which turned out to house a death knight and a pretty necklace (valued at 4 shovels!).

So any bauble they find is likely to be valued in practical worth unless it will give them a definate and useful boost but what they will find useful is anyone's guess.

And further down the line they will be looking to amass as much gold as possible to build the fortress they have dreamed about. If they aren't interested in uncovering the main plot then they will look to trade valuable items to be able build the next function and improve thier new home. And if that's what they want to do I will need to find a way to answer thier simple question of "how much is this thing worth?" (One of the characters is a pedlar so he has spent his life asking that question). Finding a buyer will be something I will definately have fun with though.
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