When testing my player went down twice during the first part of the dungeon. He got two non lethal injuries so he walked it off like it was nothing after resting. But during combat the npc's were still up and he asked if he was going to get killed just being on the ground. Is there a coup de grace attack/ability that I missed? In that situation the enemy would have gone for his companions but in the event that someone was fighting alone with an enemy what would happen after they are broken?
I also really liked the permanent injury table from mutant and was wondering if anyone had implemented it/thought about modifying it for this game. I feel like the main issue is that with there being only one "permanent death" option in reality there is not much punishment for players going down. I might have misread somewhere but was not sure if it covered this topic.