I'm working on a hack right now that has randomised stats similar to WFRP.
Each Race (Kin) starts out with an Attribute profile (e.g. Humans start out with STR 2, AGI 2, WIT 2, EMP 2, while the Jotnar start with STR 3, AGI 2, WIT 1, EMP 2). Then there are a number of background options (random tables to roll on) which each grant a bonus to either an Attribute or Skill. Finally, the Starting Career (Profession) provides a number of Skills which each get 1 rank.
Here's a full(ish) example for a Human with the base stats mentioned above. Note my hack uses d8 as the main dice, not d6, though the principles are the same.
- Roll d8 on the Background table - 5: "Wilderness" - this grants a +1 to AGI
- Roll d8 on the Upbringing table - 3: "Common" - this grants a +1 to STR
- On the Career chart for Wilderness Commoners, I have the options of a Sailor or Miner, I'll go with a Miner.
- The Miner Career gives one rank in the following Skills: Force, Intimidation, Move, Scouting, Nature (my skills are different)
- Roll d88 on the Life-Changing Event table, 35: "Rescued a baby monster abandoned in the forest and raised it as a pet; had to kill it when it started eating the village livestock" - this grants +1 to Husbandry
- Roll d88 on the Temperament table, 67: "Cautious" - this grants a +1 to 3 skills: Stealth, Lore and a choice of Move or Coordination
- Roll d8 for Age to determine how many remaining Attributes and Skills can be spent. 4: "Adult" - this allows two additional Attribute and Skill points (though not on the same Attribute or Skill) - in addition, only one Attribute can go up to rank 5 (Humans can choose any Attribute), and only 2 skills can start at rank 2
- Final stats: STR 4, AGI 3, WIT 2, EMP 3 (extras went to STR and EMP) - Coordination 1, Force 1, Husbandry 1, Intimidation 2, Lore 1, Melee 1, Move 1, Scouting 1, Stealth 1, Nature 1 (extras went to Intimidation and Melee).
- Talents are also peppered along in these steps - one racial talent, one Career talent (from a choice of 3) and one Temperament talent. Only 3 talents, all chosen more or less from random rolls.
Granted, my hack has slightly lower-powered PCs with a wider range of skills than Forbidden Lands (it's got Grimdark in the title for a reason), but it's definitely possible to do random chargen here.