Right now I am in the middle of a Mutant campaign, but I am already reading up on Genelab Alpha and Mechatron to see, if I could already forshadow some stuff.
One thing that I noticed was, that you can apparently chose the modules that your Roboter comes equiped with. This makes a certain sense, as a cleaning robot wouldn't normally come equiped with a healing unit, for example, but on the other hand I like the random nature of the way mutations are handled in the base game.
So I am thinking about letting each player draw one module per slot that he is elegible to, this way each robot will be unique and I like the random nature contra chosing all your powers, because this often leads to very creative solutions to problems, as the players try to use the tools that they have at their disposal.
In the same way, I might draw like 1d4 modules each session to see, whats available at the black market, in case any one is interested.