I have some questions about attributes in the game:
1. As in Mutant: Year Zero Core Book discribed are new mutations gained by getting a permanent trauma. So every new mutation drains the mutants attributes by one to a total of three for four mutations (maximum number of mutations). The rules in Geb Lab Alpha are saying that the "tainted" animal mutants can choose to replace one of their two animal powers from start into a mutation. that would be their first mutation. What if they gain another one by a permanent trauma? Whould´nt that mean they will loose one point in an attribute of their choice as well?
2. Maybe mutations are more powerful than animal powers, although you can have only a limit of four no matter which one you have, so they must be similar of their might. Is´nt it unfair that animal mutants gain two at start anyway while human mutants has to choose if they want a second one at start? The animals get their second power for free while humans has to pay it with one point lower in a attribute of their choice. Depending on the answer to my first question this imbalance could gain even bigger if tainted animals gain more mutations.
3. If you play a youngster animal mutant over several ingame years it will become mature and even elder one day, right? Whould´nt that mean it´s attributes whould sink but it will gain more skill points in the same way?
Moderator Action: Change font colour and size since I couldn't read the text.