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[Genlab Alpha] Defending in ranged combat?

Posted: Tue 18 Oct 2016, 23:56
by Mark D
Is there any way for a character to defend themselves in Ranged Combat? There doesn't seem to be a Defense action like there is in Close Combat. Is a ranged target simply out of luck, or is there a way to dodge or similar?

Re: [Genlab Alpha] Defending in ranged combat?

Posted: Wed 19 Oct 2016, 00:20
by Fenhorn
No. They only defense is that you always should seek cover so you get some extra protection (any projectile will hit your cover first).

Some mutations/animal powers give the ability to avoid avoid damage.

Edit: Easily houseruled in though. Just allow the target of a ranged attack to dodge (Agility Roll) in the same manner as parry, except that you can't select anything offensive (obviously).

Re: [Genlab Alpha] Defending in ranged combat?

Posted: Wed 19 Oct 2016, 14:48
by Mark D
Thanks, Fenhorn. I'd completely forgotten about cover.