I just receive my book for Mutant: Genlab Alpha and create the character of the player and I found myself questioning the animal power. Most of them are to simple, not strong enough to be a good choice at the character creation. I think about Fast reflex ( give +2 to initiative when you spend a FP) or Sixth sense ( give a +2 modification to scout when a ennemy try to sneak).
For Fast reflex, I think that the bonus given by the expanse of a FP is small compare to the risk of using FP. I speak about the feral effect that take place when you roll a 1. I don't know if I'm alone thinking that 5 out of the 6 result a dramatically severe and can break the continuum of the game. For exemple, The group arrive to a combat and one player decide to use a FP to boost his initiative by 2. But he roll a 1 on his base dice, and roll another 1 after that. The character become more animal than human and run away. The combat take place with one player less and after that, the player have to find their companion in the wilderness. I find it somewhat hard to play.
For the Sixth sense, I question myself on how the player would know he is being sneak if he haven't scout the ennemy. How can he choose to spend a FP if he doesn't know he is being sneak.
Am I alone to find the animal power not strong enough?