As I think many people are likely to do with this game, I was hoping to set my game in my hometown in rural Australia. Unfortunately according to the book, being in the Southern Hemisphere means that a core piece of technology present in the world, the magnetrine ships, don't work or are severely limited in ability. The explanation for why the ships don't work in the Southern Hemisphere is that the effect is weaker (or the force is reversed - depending on where in the book you look). What this effectively does is cut every country south of the equator (Australia, New Zealand, South America, South Africa, Indonesia) off from the rest of the world in terms of the technological, sociological and economic benefits of the magnetrine technology.
Whilst this in itself could form an interesting plot hook (societal changes caused by a sudden division between the "haves" in the North and the "have nots" in the South), I'd like to come up with a way of making the technology available in the South while still keeping it in canon.
Could it be a simple as reversing the spin in the neodymium rod ? Maybe the weaker effect requires exponentially more energy, so the ships have to have more powerful generators, making them more wasteful and polluting, or possibly unstable?
Has anybody else thought about adapting Loop to the Southern Hemisphere?