Looks more like a failure consequence. Limited success is a success after all, albeit not so glorious as critical one.receive 1 stress or drop a valuable item
Yes, as a GM you can introduce other effects of limited successes, but as KoT says, it should still be a success.With skill checks, can I use obstacles and complications other than those described in the rules if I have limited success? For example, when testing for Dexterity a character will receive 1 stress or drop a valuable item. I am interested in the official interpretation of the rules, as we had differences in the group about this.