Fri 03 Mar 2017, 02:10
Regarding Close, I don't know why they wrote close. The Swedish word for that distance is "Nära" which means as you can guess Near.
When it comes to Agility and Fatigue. The original word for that attribute is "Kyla" in Swedish. In Swedish a word can mean several things (I have heard it is a difficult language to learn). The word "Kyla" usually translates to Cold or Cool regarding temperature, but it's also used when someone is very calm, focused if you will in a very stressfull situations. I don't know any good English words for that. There is a term in some games that could match it - Coolness under Fire. At least sort of. This is the reason Stress is the trauma for it. Now, "Kyla" isn't a perfect match if you strictly look at it when it comes to what skills it should cover. It is of course perfect for Shoot and ok for Sneak. Move, less so. The developers went for the more commonly Agility instead of finding a good word for "Kyla". Agility is a perfect attribute for Move, ok for Sneak and not so much for Shoot. Why they changed the trauma name. Perhaps Fatigue is a better match than Stress now when you have Agility.
So technically, neither the original word "Kyla" or the translated word Agility is a 100% match when it comes to attribute-skill connection, but they both are ok (but in different ways). But in a system that only have four attributes the attribute names (and their trauma names) will be a little bit off.
The other attributes and traumas pretty much the same.
Strength/Damage is the same in Swedish.
Agility/Fatigue is Kyla/Stress in Swedish.
Wits/Confusion is the same in Swedish.
Empathy/Doubt is Känsla/Tvivel in Swedish. The trauma is the same word, but the Swedish word "Känsla" would best be translated to Feel. I don't know why they didn't use that or why we in Swedish didn't use the "Empati" (Empathy in Swedish).
This doesn't mean much for the game though. One thing it means is that the roles have their attribute changed.
Slave in the Swedish edition have "Kyla" (he is use to work under stress), but he has Strength in the English edition. I don't know. Personally, the slave skill is OP and strength is more lethal than agility so to have the slave using strength instead is actually better.
Boss in the Swedish edition have "Känsla" (he got to have this fingertip feel, I guess), but he has Wits in the English edition. I guess that because they used Empathy they thought that it sounded strange to have all bosses have empathy. I don't know. For the English edition I think that wits fits better (better than empathy anyhow).
Of course, I'm not a developer so this is a guess from my side. I know that this has been asked before. I don't remember the exact answer.
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