Ultimately TOR is a storytelling game, so if the players aren’t onboard to create a feeling for Middle-earth, no rule will help. I‘m a fiction first LM. You describe your action first and then we look at the rules.
So you have Awe 4 with Strength TN 14 and you want to intimidate the chieftain and his 15 worriers not to take you prison? How are you doing that, would be my first question. Then I look at the numbers: So the chieftain has the Traits Willful and Brave, let’s say that’s a -1d and his 15 fighters give another -1d.
Our Player Hero still has 1d12+2d6 and could use Hope. But that doesn’t mean, that those adversaries might not simply decide to attack, even if he succeeded.
For me personally this system works. Councils and Skill Endeavors have to be reworked, but that’s it.