Language rules for tw2000
In Europe and around the world there are multiple languages. Being able to communicate is vital for survival in the tw2000. Any character can try to get a basic point a cross no roll need (ie sit down, Hands up, eat). But for more advanced communication a roll may be need this is up to the ref.
Language is an Int skill. A roll is only ever need with complex communication.
This system used the skill rank system to determine multi lingual communication, all character have a starting points to use on this at character creation. (You always start with native language is always rank A) You get you an average of you emp and you int in language ranks these are languages beyond your native. These can be spent one or multiple languages. Example Dave has an emp of C and a int of A he would get (B) 3 skill levels to spend this could be in one language at B or thee at D or combination thereof. If he had bilingual or Linguistics he will get one skill shift up on those skills. (Linguistics and Bilingual do not stack). You can spend xp as normal to gain added languages post character creation.
Rank D you can basic communication like “where is the post office” “my pencil is yellow”. But no complex or in depth communication
Rank C you can get around you speak the language and can read basic signs.
Rank B you can read and write the language
Rank A you a fluent in the language and understand cultural references
Specialty:
Bilingual: available for all childhood and blue collar backgrounds. Character can speak one added “native “ language and get +1 die shift to language.
Linguistics: add gets +1 die shift to language