Hey guys!
I'm just starting to build myself an idea of how me and my gaming group are going to enter the world of Twilight 2000, we will have our first session in a few weeks with intermittent character creation and talks about the setting before that.
We're all Swedish so the idea is to play in Sweden. We've not yet determined whether any of the group will play any other nationality than Swedish but I hope someone will.
Now, being Swedish, in Sweden, the normal approach of "let's bug out home" as NATO soldiers stuck in war-torn Poland doesn't really apply, which is why I'm going to try to set up this campaign as more of a guerilla warfare combined with a general "stake out a new life in the apocalypse" idea. What are your experiences of running this kind of campaign? I'm aware the basis of guerrilla warfare is that there is any kind of organized military about to wage war on, but I have the feeling that more and more of the campaign will move from warfare into building a new life.
I'm thinking of starting the campaign with the four PC's as part of a smaller organized part of the Swedish Home Guard, mostly made up of older men who has completed their mandatory military service at 18 but also including ragtag bands of civilians who felt the need to fight as well as the occasional active military personnel.
The idea being that they are given an assigment to recon the area a few clicks to the north of the current location, where they will stumble upon a farmstead currently being raided by Russian military personnel, how they handle this situation might mean that they end up with an NPC who joins the party and provides some useful service (depending on the current makeup of the party, im considering including a mechanic, doctor or similar to make up for some shortfalls during character creation).
As they return (if they return) from this recon assignment, they will find the entire camp absolutely destroyed, I'm thinking artillery craters, burned down tents, bodies everywhere and finding out the entire camp has been looted for anything useful or valuable.
What they do from there is anybodys guess, but I'm thinking of giving them some options like:
"You heard the CO talk about a friendly group to the west who you were about to rendezvous with to exchange information and supplies"
"You could probably follow the group who did this, they werent exactly discreet about where they were going and the machinery needed to achieve this is easily tracked."
I'll happily take comments or ideas about how to make this more realistic or if you think there are some major revisions that could be needed for it to work in the setting.