Hello Twilighters. I've read the books several times and I still cannot understand how the position of each unit in the travel map (US, NATO, Soviet, Polish, etc) affects in any way the game beyond giving ideas to the Referee. I haven't seen how the presence (and size) of any enemy or ally unit in, let's say, Kalisz, affects the playing group (triggering enemy encounters, for example, and if so, how dangerous are they).
Is there any table that I missed about encounters that is affected by the presence of one of these units? Is there any rule you apply (or that will appear in future modules) that explain how to manage general strategy with these units by the referee?
I would love to start the campaign with my group of players with the map containing no more unit tokens that the Kalisz one, which is soviet. The others would be hidden and would be discovered via rumors or getting near the hex, and I would like to turn the discovery of an unit into something mechanicaly solid.
Many thanks!