A way to make Command an active "leadership" style skill without stepping on anyone's toes...
http://toomuchcontent.net/2021/09/30/th ... 2000-rpg/
A quick question: What are you thinking here? No roll is needed from the player doing the Command? Just a +1 without a roll?
I like the concept but but I wonder how to link it to the actual command skill of the character issuing the order?
That could be something for a house rule here. When it comes to usefulness, the Specialties Logistician and Tactician make use of the skill in other ways than just to bring incapacitated soldiers back up.GIVE ORDERS: In Combat, as a slow action you can bark orders to another character. They must be able to hear you, even if via a comm radio. Roll COMMAND. For every 'Success' you roll, they get a +1 modification to their roll when carrying out the order you gave.