Now that the game is "Released" how are people liking the Radiation rules?
My previous post on the topic was this: viewtopic.php?f=131&t=7217, where I expressed concerns on the apparently extremely deadly amount of Rads that would be gained in a short time.
That was in Alpha, but the rules regarding Rads have changed very little, if at all.
Getting Rads in game is a lot of dice rolling for even the simplest encounter. A Strong Hotspot like the one in the encounter Armageddon will require anywhere up to 30-60 rolls to try to prevent radiation positioning if the player continuously succeeds and another roll every stretch if the player is wearing a Hazmat suit. 60-120 rolls per Shift (shifts are 5-10hrs) for this, plus the 1-2 rolls to scavenge a single vehicle, all multiplied by 6 (one set for each vehicle). And that's only for one player! How is that fun?
I'm interested to hear any homebrews people have been using for the rad rules.
One I have been considering is to not have the player roll for radiation poisoning until they leave the hotspot. Just tally the rads up and have a single roll at the end to see if they get infected.