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CharlesPicardGMs
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Posts: 10
Joined: Fri 24 Sep 2021, 15:54

Re: New Blog Post: The Leader in Battle: a House Rule for the Command Skill in Twilight: 2000 RPG

Fri 08 Oct 2021, 22:27

Somewhat unrelated, but maybe it will spark an idea for someone: since it's spooky season, I'm planning to drop a few supernatural/anomalous elements into my campaign. T2K has CUF, but it doesn't have a fear save. I figure this is another opportunity for the Command skill to rise and shine! (which will get ugly because none of my players have it)
I think CUF/Stress is for sure the T2K fear system if you want to use it that way.
 
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omnipus
Posts: 531
Joined: Mon 22 Jun 2020, 20:58

Re: New Blog Post: The Leader in Battle: a House Rule for the Command Skill in Twilight: 2000 RPG

Sat 09 Oct 2021, 01:45

CUF just really doesn't feel like the right fit for me, biggest reason is that I want a damn spooky thing to feel unnatural and different from a firefight. There's a reason most horror games break down saves into different types.

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