Thu 30 Sep 2021, 13:22
I know I am out of schedule, but I finished the Gamemaster's and found more errors. So I post them anyway, as it should be corrected one day or another :
p.153, Stage of Ceremonies and Area of Effect : it is spoken several times of 4 different stages, but I didn’t find what are these stages exactly. Are there conditions to pass from Stage 1 to Stage 2 for example, or just the DM decides ?
p.155, Insect Swarm : « if the saving throw fails they must face 2d6 swarms, or 1d6 + 1 swarms on a failure. » « on a success » is better.
p.160-161-162, Obstacles : the damage you can suffer don’t match the description « broken glass = 2d4 piercing », more than a shortsword. « falling on a weapon stall = 2d6 » as if being hit by a greatsword… « Exotic animals, 1d4+1d6+1d10 », that’s too much damage in general. I have the feeling that getting killed by a Table Roll is very frustrating for a player (you can assume that if the PCs flee, they are low on hp).
And these Risky Move procedure seem to rely completely on random : the PCs decide to make a Risky Move, but they don’t know what the Risky Move is until they roll a die ? How can you decide to take a risk you don’t know ?
Again I feel being killed by a risky move you didn’t know when you choose to risk it is very frustrating. As a DM I would propose the players types of risks (animals, environnement, etc) and they choose the details. And in the end if they fail I don ’t inflict them a potential death, but conditions for the fight to come, like a sprained ankle (Move becomes an Action for example).
Players don’t like Table rolls that kills them, they like rolls that create content and fun.
p.164, Example Domains, Pitched Battle Rules : « from the previous chapter (see pages 178–183) », it is not the « previous », but the « coming » chapter.
p.165, Trading Post and Small Market Town, Pitched Battle Rules : « ×3 Combat points when defending the domain) ». The other entries talk about Challenge Rating, it should be the same wording.
p.168, Mercenary Example : « Their current defense force is comprised of 12 professional soldiers and 24 militia, for a total of 31 warriors » 24+12 = 36.
The description should be either « 20 militia, 10 archers, 1 veteran » as p.164, Normal Village §, or "24 archers, 12 soldiers, 1 officer for a total of 37 warriors" as p.164 Small Market Town §. In the 2nd case the math must be corrected to 37, 74, 111
p.181, The Commander Check : « The leader (a player character or hired commander) should make a Charisma (Perception) check ». I think « Persuasion » is meant.
p.181, Army Misfortune, Diseased Water : « A portion (…) is weakened for 1d6 days ». What does « weakened » mean in the rolls to come ?
p.190, Koldra, Shadow : I think there is an error in the calculation of the Corruption Threshold : 2/4, should be 2/6 if the NPC uses the same formula Profx2+Cha
p.191, Nightblade : I think there is an error in the calculation of the Corruption Threshold : 5/5, should be 5/7 or 7/7 if the NPC uses the same formula Profx2+Cha
« Rough Fighting » : I have not seen a rule that allows the Hunter to use Dex for unarmed strike in the Rough Fighting feature from Player’s Handbook. Maybe it should bear a specific name if it is a specific feature for this NPC, not to confuse DMs.
p.193, Ashfaru : Corruption threshold should be 5 with the Player’s Handbook calculation.
p.195, Shackles of Battle : it should be cleared if the enemy shall fall from Black Gift’s blows, or anywhere near the sword (in such a case there should be a Range, as it is a very powerful feature, especially in the hand of a PC).