p.31, Death Prince stat block : darkvision unit is « ft. », while it is « feet » for previous monsters before. The same way to designate the unit could be used for all monsters.
p.35 36 37, Lindworm, Drakworm, Dragon stat block : darkvision misses its unit « feet or ft.»
And the corruption threshold is missing to.
P.36, Flick of its Tail : the description doesn’t say what is the trigger of the Reaction. And Enthrall, same remark as for Lindworm : once or every round until success ?
p.37, Dragon stat block : Hit Points 14d20+84 = 231, not 245 with a mean value of 10,5.
Claws 3d12+9=28 with a mean value of 6,5
p.41 Etter Sleep : « it takes a successful DC 15 check against the Wisdom (alchemist’s supplies) of the alchemist … ». I think it is usually phrased the other way round « it takes a successful Wisdom (alchemist’s supplies) of the alchemist … check against a DC 15 ».
And the different § of this part seem to use 2 different polices.
p.44, Glimmer stat block, Mirrors : do the duplicate have an AC (like Mirror Image spell), or the hit is automatic ?
Glimmer amulet : how it works seems clumsy. I understood the creatures attacking the wearer have disadvantage on attacks due to light rays, but if they end up with nat 1 the stone explodes (so roughly 1 to 10 probability).
Maybe you could limit the effect to « attackers relying on sight »
And the fact that a complete miss could explode the stone is counter intuitive ? Maybe have the wearer roll d20 if hit by a blow. On a Nat 1 the blow crushed the stone…
p.48, Glint Carrier Template, Infection : « A character with the Medicus feature can attempt surgery (DC 20 Dexterity check), taking 2d12 piercing damage on a success or a level of exhaustion and disadvantage on future saving throws due to the infestation. » This is unclear. Do you mean « attempting a surgery on themselves » ? If another character tries to help by attempting surgery on the victim, maybe he « inflicts » 2d12 piercing damage, but not « taking ». And 2d12 seems quite a lot by using carefully a dagger…
Are the success / failure consequences meant for the patient or the surgeon ? Success = 2d12 damage, failure = exhaustion + disadvantage on all saves for the patient ? It is not logical that the damage are not inflicted if the Dex Check is failed also. So I think this part needs a clearer wording.
p.49, Glint carrier Aboar stat bloc : Saving Throw Con should be +8
p.49, Glint carrier Guard stat bloc : Athletics should be +4
p.53, Gwann Slaughterer stat block : Claws attack should be at +6.
Sinkhole : does the feature require that the Gwann has sufficient movement left to be 20 feet below a character, or it gives extra movement to the creature ? If the later is correct, maybe the feature should have a range…
p.56, Illgoblin stat block : corruption threshold should be 8.
The Feature Gravely Cold has an extreme long range for small damage (same for Death Prince p.32), Impossible to be stealthy with such a cold preceding you. Maybe the range could be small. And it seems difficult to play the Adventure Set-up proposed with a creature that inflicts automatic damage.
Also the adventures Set-up speaks about a couple ill goblin / Necromage who are using Teleportation Circle. But this spell is not in the Sorcerer's List, nor in the Necromage's...
p.60, king Toad Older bloc stat : Corruption Threshold should be +8.
p.60 61 both King Toad bloc stat : The movement is only 30ft while the Long Jump can go up to 40ft. According to 5E rules, either the movement must be 40ft at least, or the jump max 30ft. PHB p.182 « each foot you clear on the jump costs a foot of movement ».
The text describing a Huge Younger King Toad as « last year’s offspring » is a bit contradictory with the fact that King Toads are rare. If a 1 year old puppy is already Huge, and numerous if they breed 3 per year, then this should be the dominant specie of the forest. Maybe just talk about last egg-laying, it could be ages ago… or maybe reduce the size of the beast to Large…?
p.62, Adventure Set-up : « like the witch in the previous narrative. » I think it refers to the text on the following page. Maybe it should be « following narrative ».
p.65, Living Thorns stat block, familiar and wild : « While a living thorns plant remain motionless ».
I would use « remains ». For Multiattack, I would use « makes »
p.69, Managaal stat blocks (both) : the creature is described as Phenomenon, while the text speaks of a daemon.
p.73, Marlit stat block, Uncanny Dodge : does this feature work for Area of effect spells ? In 5E it works only against attacks (ie. with an attack roll).
p.77, Nefarani stat block, mystical connection : maybe it needs a « conscious » nefarani in the 5ft. range to function.
p.81, Nightmare : There is no feature in the stat block that could explain it is only active during nights (like Sunlight Sensitivity).
p.84, Scatter : does the feature works after a swarm attack, or an opponent attack ? Maybe it should be specified.
p.88, Ravenous Willow stat block : Con save should be +8, Str +13
Mirage : maybe the specs of the feature could say what type of illusion (minor illusion, silent image, major image etc…) in particular to define the size of it, and its possible movements.
p.96, skullbiter stat block, retaliatory charge : for Hatchling the term « reach » is used, while it is « range » for crusher and queen. Reach is defined, but Range is not. Also, there could be a size condition on the victim of the charge. Difficult to imagine a small hatchling crushing a large animal for example. It could be limited to opponents of the same size or smaller.
Damage resistance : the description says the staff mage are having a hard time against them, but they don’t resist bludgeoning weapons, only the other types. Is it intended ?
p.97, queen stat block : corruption threshold should be 11.
Last edited by Spat
on Mon 25 Oct 2021, 17:59, edited 3 times in total.