I'm also worried about the state of the Player's Guide from a gameplay point of view, because in my opinion many of the class and subclasses are a little too simple and boring and also lacking customization (why all Outlaw to be optimized must be ranged? Why only some subclasses have Alchemy or Poison Expertise, instead of being a feat that everyone could take?).
I honestly wished that more of the freedom in character creation from the original system would be ported into the 5e conversion.
I actually don't have a problem with this since that is how D&D 5e seems to work a lot of the time.
However, I think that they could have had fewer Approaches in the game and moved some of them to Backgrounds or turned them into feats.